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Help Me Design a Better Multiclass System
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<blockquote data-quote="airwalkrr" data-source="post: 2912778" data-attributes="member: 12460"><p>Perhaps the problem with this thread is that it is really too tricky of a situation to handle without some serious thought.</p><p></p><p>Here's an idea based on my earlier thoughts on non-associated class levels. Suppose a character becomes a level 5 fighter and then decides to multiclass as a wizard. Since wizard levels would be non-associated for him, he levels up twice during the course of gaining experience from 10,000 xp to 15,000 xp, once at 12,500 xp and again at 15,000 xp. That way, by the time he reached 15,000 xp, he would be a Ftr5/Wiz2. Continuing on this path, he progresses to 21,000 xp and Ftr5/Wiz4. However, to balance the character with other characters in the party, he does not gain hit dice for his wizard levels, and uses the better of his BAB and saving throws, although he still acquires skill points and can spend up to 8 points in each skill (his highest character level plus 3). So he is essentially a still a 5th level character, but with a +2 LA. Now suppose he goes back to leveling up as a fighter. 24,000 xp and 3 levels later he is a Ftr8/Wiz4. He is still getting his hd for his fighter levels. Now he decides he wants some more wizard levels. At 45,000 xp, he will not get the benefit of another wizard level until he reaches 50,000 xp (halfway to his next level). So at 55,000 xp he is a Ftr8/Wiz6. At 66,000 xp he is a Ftr8/Wiz8.</p><p></p><p>To make this work, unassociated class levels would count as going "outside your class type," and there would be the four classic class types of mage, rogue, warrior, and priest. Also to avoid some of the stacking problems of multiple classes of a similar type, no character could have more than one class of a given type.</p><p></p><p>How would a system like this work, do you think?</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2912778, member: 12460"] Perhaps the problem with this thread is that it is really too tricky of a situation to handle without some serious thought. Here's an idea based on my earlier thoughts on non-associated class levels. Suppose a character becomes a level 5 fighter and then decides to multiclass as a wizard. Since wizard levels would be non-associated for him, he levels up twice during the course of gaining experience from 10,000 xp to 15,000 xp, once at 12,500 xp and again at 15,000 xp. That way, by the time he reached 15,000 xp, he would be a Ftr5/Wiz2. Continuing on this path, he progresses to 21,000 xp and Ftr5/Wiz4. However, to balance the character with other characters in the party, he does not gain hit dice for his wizard levels, and uses the better of his BAB and saving throws, although he still acquires skill points and can spend up to 8 points in each skill (his highest character level plus 3). So he is essentially a still a 5th level character, but with a +2 LA. Now suppose he goes back to leveling up as a fighter. 24,000 xp and 3 levels later he is a Ftr8/Wiz4. He is still getting his hd for his fighter levels. Now he decides he wants some more wizard levels. At 45,000 xp, he will not get the benefit of another wizard level until he reaches 50,000 xp (halfway to his next level). So at 55,000 xp he is a Ftr8/Wiz6. At 66,000 xp he is a Ftr8/Wiz8. To make this work, unassociated class levels would count as going "outside your class type," and there would be the four classic class types of mage, rogue, warrior, and priest. Also to avoid some of the stacking problems of multiple classes of a similar type, no character could have more than one class of a given type. How would a system like this work, do you think? [/QUOTE]
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