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Help Me Design a Better Multiclass System
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<blockquote data-quote="airwalkrr" data-source="post: 2915350" data-attributes="member: 12460"><p>I got to thinking about weaknesses of the system I outlined above. It accomplishes one of my main goals quite well. It makes leveling in two classes simultaneously challenging but viable with other characters, while leveling in three simultaneously is very difficult, but still possible if the character is careful. According to my calculations, but 20th level, you could have a Ftr20, a Ftr14/Wiz12, or a Ftr10/Rog10/Wiz10. The biggest problem I see has to do with hit points. A character with hp of a 14th level character will have less staying power against a CR 20 creature than a character with hp of a 20th level character.</p><p></p><p>To account for this problem, let's use the following rule: You only roll HD for a class if it is your highest level class after you level (so a Ftr5/Wiz4 could roll HD if his next level was fighter but not wizard). However, for each class you have that is not your highest level class, you always get to raise your hp by at least 1. Suppose our Ftr5/Wiz4 gains a wizard level. He rolls 1d4 and compares it to his HD roll for his 5th level of Fighter. If his roll is higher, he keeps that roll. However, this is unlikely. So even if he doesn't roll higher, he always gains at least 1 hp (no Con modifier to add to this however since he isn't gaining a HD). So a Ftr7/Wiz6 (the equivalent of a 10th level character) rolling average every time would have 49 hp without accounting for a Con modifier while a Ftr10 would have 59. Assuming both have a Con of 14, the Ftr7/Wiz6 would have 63 hp while the Ftr10 would have 79 hp. So the Ftr10 maintains a +3 edge in BAB, a +2 edge in Fort, +1 edge in Ref, -3 deficiency in Will, +16 edge in hp, and +3 edge in feats (one from 9th and two fighter bonus feats). However the Ftr7/Wiz6 has access to 3rd level spells and a bunch of wizard skill points to put to use, plus two wizard bonus feats. That seems pretty balanced to me. Obviously our fighter/wizard won't be getting into melee as often as our Ftr10, but he will do far better in melee in a pinch than our Wiz10 and won't have to rely on spells as his only means of solving problems.</p><p></p><p>Comparing this to a RAW multiclass fighter/wizard (Ftr5/Wiz5), this new one has a few edges. +1 caster level for wizard spells. 2 extra levels worth of skill points for fighter levels and 1 extra level worth of skill points for wizard levels. An extra bonus fighter feat (although the 9th level feat the RAW character gets kind of cancels that out). They have about the same hp and saving throws. It isn't a massive benefit, but it is still a considerable benefit.</p><p></p><p>Hmm, so let me compare a Ftr1/Wiz5/Eldritch Knight10 to an equivalent 16th level character. The eldritch knight has 57 base hp, +10 base Fort, +4 base Ref, +7 base Will, CL 14, +13 BAB, 2 fighter bonus feats, 2 wizard bonus feats, 16 levels worth of skills, a 5th level familiar, and 6 base feats.</p><p></p><p>A Ftr4/Wiz14 under my system (attempting to match the CL here), would have 55 base hp, +4 base Fort, +4 base Ref, +9 base Will, CL 14, +7 BAB, 3 fighter bonus feats, 3 bonus wizard feats, 18 levels worth of skills, a 14th level familiar, and 5 base feats.</p><p></p><p>However, if I try to make the levels even, I wind up with a Ftr11/Wiz10, who has 75 base hp, </p><p>+7 base Fort, +3 base Ref, +7 base Will, CL 10, +11 BAB, 6 fighter bonus feats, 3 wizard bonus feats, 21 levels worth of skills, a 10th level familiar, and 4 base feats.</p><p></p><p>If we assume a 14 Con, the eldritch knight catches up hp-wise by 10, but it is still not enough to overtake our new hypothetical character. So you trade 4 caster levels, +2 BAB, +3 base Fort, +1 base Ref, and 2 base feats to get 8 more hp, 4 more fighter feats, 1 more wizard feat, 5 levels worth of skills, and 10 levels worth of familiar. Worth it?</p><p></p><p>Suppose the cost for the LA was three levels in another class instead of two. Then a Ftr12/Wiz12 would be equivalent under the proposed system to our eldritch knight, improving our hp margin, lowering our caster level, BAB, and saving throw margins, improving our base and bonus feats, improving our skills, and improving our familiar. Now that is definitely worth it I think. But too powerful maybe? Is a 12th level character with the abilities of a Ftr12/Wiz12 (using the better of saving throws, BAB, and hp rather than stacking levels) equivalent in power to a 16th level character? I think it sounds pretty fair.</p><p></p><p>The more I think about this system, the more I like it. Any thoughts?</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2915350, member: 12460"] I got to thinking about weaknesses of the system I outlined above. It accomplishes one of my main goals quite well. It makes leveling in two classes simultaneously challenging but viable with other characters, while leveling in three simultaneously is very difficult, but still possible if the character is careful. According to my calculations, but 20th level, you could have a Ftr20, a Ftr14/Wiz12, or a Ftr10/Rog10/Wiz10. The biggest problem I see has to do with hit points. A character with hp of a 14th level character will have less staying power against a CR 20 creature than a character with hp of a 20th level character. To account for this problem, let's use the following rule: You only roll HD for a class if it is your highest level class after you level (so a Ftr5/Wiz4 could roll HD if his next level was fighter but not wizard). However, for each class you have that is not your highest level class, you always get to raise your hp by at least 1. Suppose our Ftr5/Wiz4 gains a wizard level. He rolls 1d4 and compares it to his HD roll for his 5th level of Fighter. If his roll is higher, he keeps that roll. However, this is unlikely. So even if he doesn't roll higher, he always gains at least 1 hp (no Con modifier to add to this however since he isn't gaining a HD). So a Ftr7/Wiz6 (the equivalent of a 10th level character) rolling average every time would have 49 hp without accounting for a Con modifier while a Ftr10 would have 59. Assuming both have a Con of 14, the Ftr7/Wiz6 would have 63 hp while the Ftr10 would have 79 hp. So the Ftr10 maintains a +3 edge in BAB, a +2 edge in Fort, +1 edge in Ref, -3 deficiency in Will, +16 edge in hp, and +3 edge in feats (one from 9th and two fighter bonus feats). However the Ftr7/Wiz6 has access to 3rd level spells and a bunch of wizard skill points to put to use, plus two wizard bonus feats. That seems pretty balanced to me. Obviously our fighter/wizard won't be getting into melee as often as our Ftr10, but he will do far better in melee in a pinch than our Wiz10 and won't have to rely on spells as his only means of solving problems. Comparing this to a RAW multiclass fighter/wizard (Ftr5/Wiz5), this new one has a few edges. +1 caster level for wizard spells. 2 extra levels worth of skill points for fighter levels and 1 extra level worth of skill points for wizard levels. An extra bonus fighter feat (although the 9th level feat the RAW character gets kind of cancels that out). They have about the same hp and saving throws. It isn't a massive benefit, but it is still a considerable benefit. Hmm, so let me compare a Ftr1/Wiz5/Eldritch Knight10 to an equivalent 16th level character. The eldritch knight has 57 base hp, +10 base Fort, +4 base Ref, +7 base Will, CL 14, +13 BAB, 2 fighter bonus feats, 2 wizard bonus feats, 16 levels worth of skills, a 5th level familiar, and 6 base feats. A Ftr4/Wiz14 under my system (attempting to match the CL here), would have 55 base hp, +4 base Fort, +4 base Ref, +9 base Will, CL 14, +7 BAB, 3 fighter bonus feats, 3 bonus wizard feats, 18 levels worth of skills, a 14th level familiar, and 5 base feats. However, if I try to make the levels even, I wind up with a Ftr11/Wiz10, who has 75 base hp, +7 base Fort, +3 base Ref, +7 base Will, CL 10, +11 BAB, 6 fighter bonus feats, 3 wizard bonus feats, 21 levels worth of skills, a 10th level familiar, and 4 base feats. If we assume a 14 Con, the eldritch knight catches up hp-wise by 10, but it is still not enough to overtake our new hypothetical character. So you trade 4 caster levels, +2 BAB, +3 base Fort, +1 base Ref, and 2 base feats to get 8 more hp, 4 more fighter feats, 1 more wizard feat, 5 levels worth of skills, and 10 levels worth of familiar. Worth it? Suppose the cost for the LA was three levels in another class instead of two. Then a Ftr12/Wiz12 would be equivalent under the proposed system to our eldritch knight, improving our hp margin, lowering our caster level, BAB, and saving throw margins, improving our base and bonus feats, improving our skills, and improving our familiar. Now that is definitely worth it I think. But too powerful maybe? Is a 12th level character with the abilities of a Ftr12/Wiz12 (using the better of saving throws, BAB, and hp rather than stacking levels) equivalent in power to a 16th level character? I think it sounds pretty fair. The more I think about this system, the more I like it. Any thoughts? [/QUOTE]
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