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Help Me Design a Better Multiclass System
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<blockquote data-quote="airwalkrr" data-source="post: 2918646" data-attributes="member: 12460"><p>Sorry. This thread has really just been a bunch of rambling out loud. I'm really just brainstorming. But here's the gist.</p><p></p><p>I am envisioning a system in which gaining levels in different classes is different from just stacking them all on top of each other like 3e does. Things like BAB, saving throws, and hit dice would no longer stack, you'd just use the highest of your classes. Instead, multiclassing simply gives you class abilities (spells, special abilities, skill points, and so on), but at a lower XP opportunity cost than the current system. The idea is that for every three levels you gain in classes other than your highest level class, you get a level adjustment of +1 (which affects the rate at which you earn XP). This would mean a Ftr12/Wiz12 would have a LA of +4 and be equivalent to a 16th level character. (Ftr12 counts as 12 levels, plus one third of the wizard levels [4] equals 16.)</p><p></p><p>Yes, it's reminiscent of AD&D (I apologize if you hate AD&D). But I find it far superior to requiring a prestige class like eldritch knight just to be a good warrior-mage. Plus, it appeals to the simulationist in me which finds this a more realistic method of advancing in abilities.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2918646, member: 12460"] Sorry. This thread has really just been a bunch of rambling out loud. I'm really just brainstorming. But here's the gist. I am envisioning a system in which gaining levels in different classes is different from just stacking them all on top of each other like 3e does. Things like BAB, saving throws, and hit dice would no longer stack, you'd just use the highest of your classes. Instead, multiclassing simply gives you class abilities (spells, special abilities, skill points, and so on), but at a lower XP opportunity cost than the current system. The idea is that for every three levels you gain in classes other than your highest level class, you get a level adjustment of +1 (which affects the rate at which you earn XP). This would mean a Ftr12/Wiz12 would have a LA of +4 and be equivalent to a 16th level character. (Ftr12 counts as 12 levels, plus one third of the wizard levels [4] equals 16.) Yes, it's reminiscent of AD&D (I apologize if you hate AD&D). But I find it far superior to requiring a prestige class like eldritch knight just to be a good warrior-mage. Plus, it appeals to the simulationist in me which finds this a more realistic method of advancing in abilities. [/QUOTE]
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