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Help Me Design a Better Multiclass System
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<blockquote data-quote="airwalkrr" data-source="post: 2920676" data-attributes="member: 12460"><p>I might challenge that statement a bit. A Ftr12/Mnk12 is a pretty powerful melee combatant. Not as focused in one fighting style, but he would always have more options in battle. Your BAB is as good as that of a Mnk16, and you can have WF, GWF, WS and GWS with unarmed strike, all while getting several other fighter bonus feats and having a few more skill points than a Mnk16 or a Ftr16. In the case of the Ftr16 you are trading mainly hp and two more bonus feats (plus the 15th level feat). In the case of the Mnk16 you are trading for several powerful higher order monk abilities. I don't think either of these are worth sneezing at. Especially if you allow high level fighter feats from sources like PH2.</p><p></p><p>Plus, consider the primary strengths of each class of a warrior-mage. One primary strengths of a fighter is wearing heavy armor, which is now a liability since it hampers your spellcasting ability and spells like mage armor and shield don't quite make up for it. Your other strength of high hp is diluted. Thus, a Ftr12/Wiz12 is never going to be able to get into melee as well as the Ftr16 (and has three less options: i.e. two fighter bonus feats and the 15th level feat), and is never going to be as good of a spellcaster as the Wiz16 (who gets both 7th and 8th level spells like limited wish and horrid wilting while you are limited to disintegrate and cone of cold). Not to mention the necessity of having to water down your ability scores. A Ftr16 might start with Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8 and a Wiz 16 Str 8, Dex 14, Con 13, Int 15, Wis 12, Cha 10, but a Ftr12/Wiz12 would have to balance his scores with something like Str 15, Dex 13, Con 12, Int 14, Wis 10, Cha 8. Strength does little to help a wizard while Intelligence does little to help a fighter (save for CE), but both are almost required for the multiclass build.</p><p></p><p></p><p></p><p>I guess I just never saw it that way. I usually played a wizard in AD&D (and occassionally a priest). I tried an elf fighter/mage once and didn't like it as much because it took a seemingly interminable amount of time to get my higher level spells. In my proposed variant, it would take even longer since you would wind up being several levels behind the other party members as opposed to one or two like in AD&D.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2920676, member: 12460"] I might challenge that statement a bit. A Ftr12/Mnk12 is a pretty powerful melee combatant. Not as focused in one fighting style, but he would always have more options in battle. Your BAB is as good as that of a Mnk16, and you can have WF, GWF, WS and GWS with unarmed strike, all while getting several other fighter bonus feats and having a few more skill points than a Mnk16 or a Ftr16. In the case of the Ftr16 you are trading mainly hp and two more bonus feats (plus the 15th level feat). In the case of the Mnk16 you are trading for several powerful higher order monk abilities. I don't think either of these are worth sneezing at. Especially if you allow high level fighter feats from sources like PH2. Plus, consider the primary strengths of each class of a warrior-mage. One primary strengths of a fighter is wearing heavy armor, which is now a liability since it hampers your spellcasting ability and spells like mage armor and shield don't quite make up for it. Your other strength of high hp is diluted. Thus, a Ftr12/Wiz12 is never going to be able to get into melee as well as the Ftr16 (and has three less options: i.e. two fighter bonus feats and the 15th level feat), and is never going to be as good of a spellcaster as the Wiz16 (who gets both 7th and 8th level spells like limited wish and horrid wilting while you are limited to disintegrate and cone of cold). Not to mention the necessity of having to water down your ability scores. A Ftr16 might start with Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8 and a Wiz 16 Str 8, Dex 14, Con 13, Int 15, Wis 12, Cha 10, but a Ftr12/Wiz12 would have to balance his scores with something like Str 15, Dex 13, Con 12, Int 14, Wis 10, Cha 8. Strength does little to help a wizard while Intelligence does little to help a fighter (save for CE), but both are almost required for the multiclass build. I guess I just never saw it that way. I usually played a wizard in AD&D (and occassionally a priest). I tried an elf fighter/mage once and didn't like it as much because it took a seemingly interminable amount of time to get my higher level spells. In my proposed variant, it would take even longer since you would wind up being several levels behind the other party members as opposed to one or two like in AD&D. [/QUOTE]
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