Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help Me Design a Better Multiclass System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="airwalkrr" data-source="post: 2921854" data-attributes="member: 12460"><p>This is one of the bigger problems I am trying to figure out right now. The first important step was to figure out if +1 LA/3 levels of abilities was balanced. I'm pretty sure it is, possibly with a few more tweaks. For the past several days I have been working on advancement schemes. As the best case scenario, I am hoping there is a way an advancement method that makes it feasible to take only 1 level while still keeping things somewhat balanced. I'm not sure how easy that will be however. Here are some of the ideas I have had.</p><p></p><p>1) The Loose Method - For every three levels (round down) a character has in a class or classes that are not his highest level class, he gains a LA of +1. In order to gain a level in a second class, the character must earn XP equal to 1/3 of the way for his advancement to the next level of experience. If that character later goes back to earning levels in his highest level class, he does not earn the next level in that class until he has earned enough experience to advance to 1/3 of the way to level beyond the next level. For example, Regdar, a 3rd level fighter, has 3,000 xp. He needs to earn an additional 3,000 xp (or 6,000 xp total) to advance to 4th level fighter. However, once he reaches 4,000 xp, he decides he would like to earn a level as a wizard, becoming a Ftr3/Wiz1. Regdar then decides he no longer wishes to continue his wizard training and goes back to training as a fighter. He must earn 7,333 xp (1/3 the way to 5th) in order to earn his 4th level in fighter,11,666 xp to reach 5th, and so on.</p><p></p><p>2) The Tight Method - As 1), however, you round up for determining the LA. So Regdar, the Ftr3/Wiz1 at 4,000 xp, would be considered a 4th level character for purposes of XP. However, he could continue leveling up to his 2nd and 3rd level of wizard without increasing his LA.</p><p></p><p>3) Separate Experience Method - Each class has a separate experience point pool. A character can split XP evenly between classes or devote all of his XP to one class alone. In order to take a level in a new class, the character must permanently sacrifice all the experience he earned working up to his current level, and instead of gaining a new level in his highest level class, he gains a +1 LA and 1st level of experience in a new class. For every new three levels he gains in a new class, he gains an additional +1 to his LA. Basically you round up for determining LA. So when Regdar gains 6,000 xp, he would sacrifice 3,000 xp permanently to gain a level of wizard and +1 LA. He is then a Ftr3/Wiz1 with 3,000 xp in fighter and 0 XP in wizard. If he wished to gain levels in a third class, he would have to sacrifice another 3,000 xp.</p><p></p><p>4) Separate Experience Method (Loose) - As 3), except that you do not gain a +1 LA until you have at least three levels in classes other than your highest level class. In other words, round down for determing LA. So Regdar would have to sacrifice 3,000 xp once he reaches 6,000 xp level to become a Ftr3/Wiz1, but he would still be treated as a 3rd level character for purposes of XP. (I don't like this method because with self-correcting XP in 3e, the minimal payment for one level gets corrected later and it is like something for nothing.)</p><p></p><p>5) Separate Experience Method (Very Tight) - As 3), except that you round up for EACH new class the character levels in. So Regdar would have to sacrifice 3,000 XP once he reaches 6,000 XP to become a Ftr3/Wiz1 with a +1 LA, and another 3,000 XP once he reaches 6,000 XP again to become a Ftr3/Rog1/Wiz1 with a +2 LA. Under 3), he would only have a LA of +1, but Ftr3/Rog3/Wiz1 would have a LA of +1.</p><p></p><p>I don't like any of these methods particularly well though. They all have problems of their own. Perhaps someone could suggest a fix?</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2921854, member: 12460"] This is one of the bigger problems I am trying to figure out right now. The first important step was to figure out if +1 LA/3 levels of abilities was balanced. I'm pretty sure it is, possibly with a few more tweaks. For the past several days I have been working on advancement schemes. As the best case scenario, I am hoping there is a way an advancement method that makes it feasible to take only 1 level while still keeping things somewhat balanced. I'm not sure how easy that will be however. Here are some of the ideas I have had. 1) The Loose Method - For every three levels (round down) a character has in a class or classes that are not his highest level class, he gains a LA of +1. In order to gain a level in a second class, the character must earn XP equal to 1/3 of the way for his advancement to the next level of experience. If that character later goes back to earning levels in his highest level class, he does not earn the next level in that class until he has earned enough experience to advance to 1/3 of the way to level beyond the next level. For example, Regdar, a 3rd level fighter, has 3,000 xp. He needs to earn an additional 3,000 xp (or 6,000 xp total) to advance to 4th level fighter. However, once he reaches 4,000 xp, he decides he would like to earn a level as a wizard, becoming a Ftr3/Wiz1. Regdar then decides he no longer wishes to continue his wizard training and goes back to training as a fighter. He must earn 7,333 xp (1/3 the way to 5th) in order to earn his 4th level in fighter,11,666 xp to reach 5th, and so on. 2) The Tight Method - As 1), however, you round up for determining the LA. So Regdar, the Ftr3/Wiz1 at 4,000 xp, would be considered a 4th level character for purposes of XP. However, he could continue leveling up to his 2nd and 3rd level of wizard without increasing his LA. 3) Separate Experience Method - Each class has a separate experience point pool. A character can split XP evenly between classes or devote all of his XP to one class alone. In order to take a level in a new class, the character must permanently sacrifice all the experience he earned working up to his current level, and instead of gaining a new level in his highest level class, he gains a +1 LA and 1st level of experience in a new class. For every new three levels he gains in a new class, he gains an additional +1 to his LA. Basically you round up for determining LA. So when Regdar gains 6,000 xp, he would sacrifice 3,000 xp permanently to gain a level of wizard and +1 LA. He is then a Ftr3/Wiz1 with 3,000 xp in fighter and 0 XP in wizard. If he wished to gain levels in a third class, he would have to sacrifice another 3,000 xp. 4) Separate Experience Method (Loose) - As 3), except that you do not gain a +1 LA until you have at least three levels in classes other than your highest level class. In other words, round down for determing LA. So Regdar would have to sacrifice 3,000 xp once he reaches 6,000 xp level to become a Ftr3/Wiz1, but he would still be treated as a 3rd level character for purposes of XP. (I don't like this method because with self-correcting XP in 3e, the minimal payment for one level gets corrected later and it is like something for nothing.) 5) Separate Experience Method (Very Tight) - As 3), except that you round up for EACH new class the character levels in. So Regdar would have to sacrifice 3,000 XP once he reaches 6,000 XP to become a Ftr3/Wiz1 with a +1 LA, and another 3,000 XP once he reaches 6,000 XP again to become a Ftr3/Rog1/Wiz1 with a +2 LA. Under 3), he would only have a LA of +1, but Ftr3/Rog3/Wiz1 would have a LA of +1. I don't like any of these methods particularly well though. They all have problems of their own. Perhaps someone could suggest a fix? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help Me Design a Better Multiclass System
Top