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Help Me Design a Better Multiclass System
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<blockquote data-quote="DreamChaser" data-source="post: 2922213" data-attributes="member: 1190"><p>Well, I suppose one way of thinking about it is that in order for a 16 X to be equal to a 12X/12X they would need to have the same number of experience points. Otherwise, in a part of single classed and multiclassed characters, they would not actually end up equivalent.</p><p></p><p>Which means, there must be some way of equalizing these and have the system be workable.</p><p></p><p>Using excel to crunch the numbers I found that this system comes pretty damn close to even. It requires building in the idea of an experience point total that is invested in different classes.</p><p></p><p>Bob begins as a first level rogue with 0 experience points. He has the HP, Skill Points, Saves, and BAB of a 1st level rogue.</p><p></p><p>TOTAL XP = 0; AVAILABLE XP = 0, PRIME INVEST = 0, SEC INVEST = 0, ECL = 1, HP = 6</p><p></p><p>When he gains 1000 xp, he can either become a 2nd level rogue or gain another class. Lets say he decides to become a second level rogue. He invests those 1000 xp in having 2nd level in his primary class. He has the HP, Skill Points, Saves, and BAB of a 2nd level rogue.</p><p></p><p>TOTAL XP = 1000; AVAILABLE XP = 0, PRIME INVEST = 1000, SEC INVEST = 0, ECL = 2, HP = 9</p><p></p><p>Now he gains another 1000 xp. He has two options; either gain 1000 more XP to advance to 3rd level rogue or gain 1st level in another class. He chooses to invest those 1000 xp into sorcerer and becomes a 1st level sorcerer. His sorcerer Will save replaces his rogue Will save (+2 vs +0), he gains spells and a familiar. He gains additional class skills but does not gain any skill points to spend on them.</p><p></p><p>TOTAL XP = 2000; AVAILABLE XP = 0, PRIME INVEST = 1000, SEC INVEST = 1000, ECL = 2, HP = 9</p><p></p><p>Now he gains 1000 more xp and must choose again. Become level 1 in another class, become level 2 in sorcerer or save it to become level 3 in rogue. He decides to become a level 1 monk. His monk Fortitude save replaces his poor save from his other classes. He gains the monks abilities for 1st level perhaps some class skills (don't remember rogue/monk overlap) but again no skill points to spend.</p><p></p><p>TOTAL XP = 3000; AVAILABLE XP = 0, PRIME INVEST = 1000, SEC INVEST = 2000, ECL = 2, HP = 9 (by this time, his single class buddies have hit 3rd level)</p><p></p><p>When he gains another 1000 XP, he must again choose. This time he decides to become a 2nd level sorcerer. His will save increases and he gains more spells. He is now also in a position that he can raise either of his rogue or sorcerer classes next, allowing him to switch sorcerer into his primary slot.</p><p></p><p>TOTAL XP = 4000; AVAILABLE XP = 0, PRIME INVEST = 1000, SEC INVEST = 3000, ECL = 3, HP = 9 (his secondary investment has brought him to ECL +1; the cost of secondary levels is now 3000)</p><p></p><p>When he gains 2000 more experience he can choose to raise his rogue or sorcerer levels or save them to increase his monk level. He chooses to raise his rogue level. He gains HP, Skill Points, BAB, Saves, etc as a rogue.</p><p></p><p>TOTAL XP = 6000; AVAILABLE XP = 0, PRIME INVEST = 3000, SEC INVEST = 3000, ECL = 4, HP = 13</p><p></p><p></p><p>Essentially, primary class (whichever is the highest level) runs off the PHB cost. Secondary classes cost 1000 for the first 3 levels worth (to ECL +1), 3000 for the next three levels worth (to ECL +2), 6000 for the next three levels worth (to ECL +3), etc.</p><p></p><p>The flaws:</p><p></p><p>1) this can get terribly complicated.</p><p>2) no one would ever choose a wizard or sorcerer to be their primary class because this is the class that is going to determine HP. Fighter, cleric, and paladin are pretty unlikely as well because of their poor Skill Points.</p><p><span style="color: DarkSlateBlue">2a) Do skill points and hit points get determined by which ever class takes each primary level?</span></p><p>2b) There is, again, no reason not to choose a wizard or sorcerer as one of your classes because you gain all the benefit (spells, familiar) without the low hit points. You do loose armor but this really only significantly impacts cleric, fighter, and paladin.</p><p>3) There are overlap levels where what happened at 3000 xp (above) comes up: the character has 4 class levels but was only a 2nd level character.</p><p></p><p>The pros:</p><p>1) Until higher levels, a character's XP total will match perfectly and at those higher levels can help to mitigate the increase potential of the mulitclassed character.</p><p>2) There is a natually built in penalty for cherry picking classes; you can end up with a character with 5 class levels and only 9 hit points.</p><p></p><p></p><p>What do you think?</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 2922213, member: 1190"] Well, I suppose one way of thinking about it is that in order for a 16 X to be equal to a 12X/12X they would need to have the same number of experience points. Otherwise, in a part of single classed and multiclassed characters, they would not actually end up equivalent. Which means, there must be some way of equalizing these and have the system be workable. Using excel to crunch the numbers I found that this system comes pretty damn close to even. It requires building in the idea of an experience point total that is invested in different classes. Bob begins as a first level rogue with 0 experience points. He has the HP, Skill Points, Saves, and BAB of a 1st level rogue. TOTAL XP = 0; AVAILABLE XP = 0, PRIME INVEST = 0, SEC INVEST = 0, ECL = 1, HP = 6 When he gains 1000 xp, he can either become a 2nd level rogue or gain another class. Lets say he decides to become a second level rogue. He invests those 1000 xp in having 2nd level in his primary class. He has the HP, Skill Points, Saves, and BAB of a 2nd level rogue. TOTAL XP = 1000; AVAILABLE XP = 0, PRIME INVEST = 1000, SEC INVEST = 0, ECL = 2, HP = 9 Now he gains another 1000 xp. He has two options; either gain 1000 more XP to advance to 3rd level rogue or gain 1st level in another class. He chooses to invest those 1000 xp into sorcerer and becomes a 1st level sorcerer. His sorcerer Will save replaces his rogue Will save (+2 vs +0), he gains spells and a familiar. He gains additional class skills but does not gain any skill points to spend on them. TOTAL XP = 2000; AVAILABLE XP = 0, PRIME INVEST = 1000, SEC INVEST = 1000, ECL = 2, HP = 9 Now he gains 1000 more xp and must choose again. Become level 1 in another class, become level 2 in sorcerer or save it to become level 3 in rogue. He decides to become a level 1 monk. His monk Fortitude save replaces his poor save from his other classes. He gains the monks abilities for 1st level perhaps some class skills (don't remember rogue/monk overlap) but again no skill points to spend. TOTAL XP = 3000; AVAILABLE XP = 0, PRIME INVEST = 1000, SEC INVEST = 2000, ECL = 2, HP = 9 (by this time, his single class buddies have hit 3rd level) When he gains another 1000 XP, he must again choose. This time he decides to become a 2nd level sorcerer. His will save increases and he gains more spells. He is now also in a position that he can raise either of his rogue or sorcerer classes next, allowing him to switch sorcerer into his primary slot. TOTAL XP = 4000; AVAILABLE XP = 0, PRIME INVEST = 1000, SEC INVEST = 3000, ECL = 3, HP = 9 (his secondary investment has brought him to ECL +1; the cost of secondary levels is now 3000) When he gains 2000 more experience he can choose to raise his rogue or sorcerer levels or save them to increase his monk level. He chooses to raise his rogue level. He gains HP, Skill Points, BAB, Saves, etc as a rogue. TOTAL XP = 6000; AVAILABLE XP = 0, PRIME INVEST = 3000, SEC INVEST = 3000, ECL = 4, HP = 13 Essentially, primary class (whichever is the highest level) runs off the PHB cost. Secondary classes cost 1000 for the first 3 levels worth (to ECL +1), 3000 for the next three levels worth (to ECL +2), 6000 for the next three levels worth (to ECL +3), etc. The flaws: 1) this can get terribly complicated. 2) no one would ever choose a wizard or sorcerer to be their primary class because this is the class that is going to determine HP. Fighter, cleric, and paladin are pretty unlikely as well because of their poor Skill Points. [COLOR=DarkSlateBlue]2a) Do skill points and hit points get determined by which ever class takes each primary level?[/COLOR] 2b) There is, again, no reason not to choose a wizard or sorcerer as one of your classes because you gain all the benefit (spells, familiar) without the low hit points. You do loose armor but this really only significantly impacts cleric, fighter, and paladin. 3) There are overlap levels where what happened at 3000 xp (above) comes up: the character has 4 class levels but was only a 2nd level character. The pros: 1) Until higher levels, a character's XP total will match perfectly and at those higher levels can help to mitigate the increase potential of the mulitclassed character. 2) There is a natually built in penalty for cherry picking classes; you can end up with a character with 5 class levels and only 9 hit points. What do you think? DC [/QUOTE]
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