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Help Me Design a Better Multiclass System
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<blockquote data-quote="airwalkrr" data-source="post: 2929310" data-attributes="member: 12460"><p>I've been thinking out other aspects of the multiclass rules in <a href="http://www.enworld.org/showthread.php?t=167553" target="_blank">this thread</a>, and it has led me to what I believe may be the solution, at least for me and my games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> So that you don't have to read the entire thread to know what I'm talking about, the gist is that some class abilities at level 1 are dropped if the character takes a first level in that class at any time after 1st level (i.e. multiclassing into those classes).</p><p></p><p>My house rules for the game already include a number of adjustments that spread out class abilities so that practically every character class has abilities that get better as you level. For example, my house rule cleric gets turn undead 1/day and one domain at 1st level (the rationale being that these are both very powerful abilities and that. At 4th level, and every four levels after that, the cleric gains one additional turn undead per day (2/day at 4th, 3/day at 8th, 4/day at 12th, 5/day at 16th, and 6/day at 20th). At 10th and 20th level, the cleric also gains an extra domain from those his deity offers. The idea behind these rules is to encourage sticking with one character class.</p><p></p><p>Now if I were to mesh my idea of 3 multiclass levels = +1 LA and the idea of eliminating some entry level abilities for multiclass characters, a lot of problems would be solved, like the following. 1) I don't like the idea of having your first multiclass level add to your LA, but on the other hand I don't like the idea of letting a character take two multiclass levels without having an effect on his LA because that just encourages everyone to take one or two levels of dip in other class to get some skills and abilities. The XP differential can always be made up with 3e's self-correcting XP system. 2) By ditching most 1st level abilities for 1st level characters and reverting to my idea of 2 multiclass levels (instead of 3) = +1 LA, this forces characters to take at least two levels of a class to gain class abilities that provide a tangible benefit.</p><p></p><p>And now I'm just rambling again so stop me if I get confusing, but I just had another idea. Maybe I don't need to drop the first level benefits at all. Maybe the first level in a class simply costs a +1 LA all on its own. All levels after that cost +1 LA per three levels. So, for example, a Ftr1/Wiz1 would be have an LA of +1, a character level of 2, and HD of 1. A Ftr4/Wiz4 would have an LA of +2, a character level of 6, and HD of 4. A Ftr7/Wiz7 would have an LA of +3, a character level of 10, and HD of 7. A Ftr10/Wiz10 would have an LA of +4, a character level of 14, and HD of 10. A Ftr13/Wiz13 would have an LA of +5, a character level of 18, and HD of 13. A Ftr1/Rog1/Wiz1 would have an LA of +2, a character level of 3, and HD of 1. A Ftr4/Rog4/Wiz4 would have an LA of +4, a character level of 8, and HD of 4. A Ftr7/Rog7/Wiz7 would have an LA of +6, a character level of 13, and HD of 7. A Ftr10/Rog10/Wiz10 would have an LA of +8, a character level of 18, and HD of 10.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2929310, member: 12460"] I've been thinking out other aspects of the multiclass rules in [url=http://www.enworld.org/showthread.php?t=167553]this thread[/url], and it has led me to what I believe may be the solution, at least for me and my games. ;) So that you don't have to read the entire thread to know what I'm talking about, the gist is that some class abilities at level 1 are dropped if the character takes a first level in that class at any time after 1st level (i.e. multiclassing into those classes). My house rules for the game already include a number of adjustments that spread out class abilities so that practically every character class has abilities that get better as you level. For example, my house rule cleric gets turn undead 1/day and one domain at 1st level (the rationale being that these are both very powerful abilities and that. At 4th level, and every four levels after that, the cleric gains one additional turn undead per day (2/day at 4th, 3/day at 8th, 4/day at 12th, 5/day at 16th, and 6/day at 20th). At 10th and 20th level, the cleric also gains an extra domain from those his deity offers. The idea behind these rules is to encourage sticking with one character class. Now if I were to mesh my idea of 3 multiclass levels = +1 LA and the idea of eliminating some entry level abilities for multiclass characters, a lot of problems would be solved, like the following. 1) I don't like the idea of having your first multiclass level add to your LA, but on the other hand I don't like the idea of letting a character take two multiclass levels without having an effect on his LA because that just encourages everyone to take one or two levels of dip in other class to get some skills and abilities. The XP differential can always be made up with 3e's self-correcting XP system. 2) By ditching most 1st level abilities for 1st level characters and reverting to my idea of 2 multiclass levels (instead of 3) = +1 LA, this forces characters to take at least two levels of a class to gain class abilities that provide a tangible benefit. And now I'm just rambling again so stop me if I get confusing, but I just had another idea. Maybe I don't need to drop the first level benefits at all. Maybe the first level in a class simply costs a +1 LA all on its own. All levels after that cost +1 LA per three levels. So, for example, a Ftr1/Wiz1 would be have an LA of +1, a character level of 2, and HD of 1. A Ftr4/Wiz4 would have an LA of +2, a character level of 6, and HD of 4. A Ftr7/Wiz7 would have an LA of +3, a character level of 10, and HD of 7. A Ftr10/Wiz10 would have an LA of +4, a character level of 14, and HD of 10. A Ftr13/Wiz13 would have an LA of +5, a character level of 18, and HD of 13. A Ftr1/Rog1/Wiz1 would have an LA of +2, a character level of 3, and HD of 1. A Ftr4/Rog4/Wiz4 would have an LA of +4, a character level of 8, and HD of 4. A Ftr7/Rog7/Wiz7 would have an LA of +6, a character level of 13, and HD of 7. A Ftr10/Rog10/Wiz10 would have an LA of +8, a character level of 18, and HD of 10. [/QUOTE]
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