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Help Me Design a Better Multiclass System
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<blockquote data-quote="Arkhandus" data-source="post: 2939908" data-attributes="member: 13966"><p>I think the general impression is that the standard multiclassing rules make some characters TOO weak in exchange for a minor or modest amount of extra versatility. Certainly not in all cases; some multiclass combos are quite fine under the standard rules; but not so much with multiclass casters.</p><p></p><p>A non-caster relies on their basic offensive and defensive stats for effectiveness; HP, AC, attack bonus, and damage bonus. A caster, though, derives offense and defense mostly through their spells, and if their only spells are really low-level for someone of their character level, the caster is going to have nearly-worthless offense and defense.</p><p></p><p>If the character only dips a level or a few levels into a spellcasting class, they don't really have to worry about that much, but those who take several levels in a caster class (especially when taking them alternatingly with another class, rather than focusing primarily on one caster class first) are going to feel the loss of offensive and defensive effectiveness pretty hard.</p><p></p><p>And as they increase in character level, the extra versatility and utility benefits of their minor or intermediate spellcaster-multiclassing is going to diminish in value. The PCs will have increasingly greater access to magic items that fulfill the same purposes as those low-level spells and broadly-applied low-rank skills from multiclassing. Spider Climb and Alter Self and Invisibility and Dispel Magic and whatnot, for example, aren't so useful at the upper levels, where typical enemies are likely to surpass the character's climbing speed or fly speed or whatnot, or see through the invisibility, or resist the dispel check with its low limit on the caster's bonus. Also, at upper levels, the character could have been casting Improved/Greater/Mass Invisibility, Polymorph Any Object, Greater Dispelling, Otiluke's Telekinetic Sphere, or whatnot, if only they had stayed single-classed.</p><p></p><p>Basically, yeah, I'm in the camp that says 3E multiclassing is unbalanced, on the weak side, for the most part.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2939908, member: 13966"] I think the general impression is that the standard multiclassing rules make some characters TOO weak in exchange for a minor or modest amount of extra versatility. Certainly not in all cases; some multiclass combos are quite fine under the standard rules; but not so much with multiclass casters. A non-caster relies on their basic offensive and defensive stats for effectiveness; HP, AC, attack bonus, and damage bonus. A caster, though, derives offense and defense mostly through their spells, and if their only spells are really low-level for someone of their character level, the caster is going to have nearly-worthless offense and defense. If the character only dips a level or a few levels into a spellcasting class, they don't really have to worry about that much, but those who take several levels in a caster class (especially when taking them alternatingly with another class, rather than focusing primarily on one caster class first) are going to feel the loss of offensive and defensive effectiveness pretty hard. And as they increase in character level, the extra versatility and utility benefits of their minor or intermediate spellcaster-multiclassing is going to diminish in value. The PCs will have increasingly greater access to magic items that fulfill the same purposes as those low-level spells and broadly-applied low-rank skills from multiclassing. Spider Climb and Alter Self and Invisibility and Dispel Magic and whatnot, for example, aren't so useful at the upper levels, where typical enemies are likely to surpass the character's climbing speed or fly speed or whatnot, or see through the invisibility, or resist the dispel check with its low limit on the caster's bonus. Also, at upper levels, the character could have been casting Improved/Greater/Mass Invisibility, Polymorph Any Object, Greater Dispelling, Otiluke's Telekinetic Sphere, or whatnot, if only they had stayed single-classed. Basically, yeah, I'm in the camp that says 3E multiclassing is unbalanced, on the weak side, for the most part. [/QUOTE]
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