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Help Me Design a Better Multiclass System
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<blockquote data-quote="Lucan_Desmond" data-source="post: 2943629" data-attributes="member: 42059"><p>I still feel that there is nothing wrong with the current multi-classing. If you're a caster and you start taking levels in a non caster class, then you're gaining the benefits of that class. So if that class can take care of itself (and every class can take care of itself) Then when you combine the two classes your capabilities should still be pretty balanced. If you decide to lose caster levels then you must be gaining SOMETHING else. You just need to mesh the two diciplines together so that that power can still be used. </p><p></p><p>Example: A wizard takes a level in fighter. They're now 1 level behind in caster level. But they gained +2 fort save, +1 BAB, a bonus feat, and proficiency with all simple and martial weapons and all armors and shields. Now they can wear armor (defense UP) and wield better weapons (offense UP).</p><p></p><p>Now many people would complain that they can't wear armor if they still want to cast spells. Not true. You might lose a spell, but just because you have SOME arcane spell failure, doesn't mean you CAN'T cast. And you can reduce that ASF with mithral armor and magical abilities like Twilight. Also, consider the Still Spell metamagic feat, because any spell without a somatic component is not subject to ASF. And just becausee you can hold a weapon doesn't mean you're good with it, right? I'd disagree, you can help that with a good selection of that bonus feat, and a greatsword still does 2d6 damage in a wizards hand. He might have some trouble hitting with it, but he definitely shouldn't be the ONLY one in melee anyway. Get a flanking bonus and/or catch someone flat-footed and you're good to go. Not to mention combining your 2 classes for a combination like true strike + bull's strngth + greatsword smack! Works pretty good. Add a Shield Spell and now you've got good offense, good defense and versatility. You can't expect to be a master at everything, if you multi-class you have to lose something, and caster level is definitely a BIG bonus that needs to be trimmed if you want more versatility.</p><p></p><p>All in all I think that if you don't like the current multi-classing system, then maybe you're trying to multi-class two or more classes that don't really compliment each other. Try combining classes that have abilities that can coincide with each other.</p><p></p><p>Later,</p><p>Des</p></blockquote><p></p>
[QUOTE="Lucan_Desmond, post: 2943629, member: 42059"] I still feel that there is nothing wrong with the current multi-classing. If you're a caster and you start taking levels in a non caster class, then you're gaining the benefits of that class. So if that class can take care of itself (and every class can take care of itself) Then when you combine the two classes your capabilities should still be pretty balanced. If you decide to lose caster levels then you must be gaining SOMETHING else. You just need to mesh the two diciplines together so that that power can still be used. Example: A wizard takes a level in fighter. They're now 1 level behind in caster level. But they gained +2 fort save, +1 BAB, a bonus feat, and proficiency with all simple and martial weapons and all armors and shields. Now they can wear armor (defense UP) and wield better weapons (offense UP). Now many people would complain that they can't wear armor if they still want to cast spells. Not true. You might lose a spell, but just because you have SOME arcane spell failure, doesn't mean you CAN'T cast. And you can reduce that ASF with mithral armor and magical abilities like Twilight. Also, consider the Still Spell metamagic feat, because any spell without a somatic component is not subject to ASF. And just becausee you can hold a weapon doesn't mean you're good with it, right? I'd disagree, you can help that with a good selection of that bonus feat, and a greatsword still does 2d6 damage in a wizards hand. He might have some trouble hitting with it, but he definitely shouldn't be the ONLY one in melee anyway. Get a flanking bonus and/or catch someone flat-footed and you're good to go. Not to mention combining your 2 classes for a combination like true strike + bull's strngth + greatsword smack! Works pretty good. Add a Shield Spell and now you've got good offense, good defense and versatility. You can't expect to be a master at everything, if you multi-class you have to lose something, and caster level is definitely a BIG bonus that needs to be trimmed if you want more versatility. All in all I think that if you don't like the current multi-classing system, then maybe you're trying to multi-class two or more classes that don't really compliment each other. Try combining classes that have abilities that can coincide with each other. Later, Des [/QUOTE]
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