Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Help me design a Dungeon! Fallen dwarven cistern
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="frankthedm" data-source="post: 1344487" data-attributes="member: 1164"><p>Side ones were more of a waste run off than water resuviors. left one sometimes gets fresh water,but is not as clean as prime. the right one is pretty bad and that sounds like a plan.</p><p></p><p>Stats- some are as weak as a human while others range from bugbear to ogre sizes in this area. The actual fishfolk i am using here get bigger as they age and only die if "killed violent-like." so advancing by levels and HD are both options. thanks for the suggestion of PK's stuff.</p><p></p><p>Good idea for the kraken fight-though the party going here will be lower level and i was hoping the pc's outsmart it rather than outright combat it. There is a very real chance that if the group proves to be too dangerous the kraken will leave the deep ones to thier own devices. [ dropping a nasty enough poison into the main cistern IS a viable option as is roleplaying and convincing a dwarf leader to send out a team of assaunt diggers to reck the place and drop destruction into the pit.] -if the krakens improved grab kicks off, the pc is likely dead - pulled into water means weapon is 1/2 damage in most situations, to say nothing of the krakens damage output against that poor character.</p><p></p><p></p><p>Thanks Deriigible.</p><p></p><p>The way i was concieving this dungeon was the old standby of depth = danger where lower you go the worse things get. while the pcs are low level to start i was hoping to make this the campainge dungeon. The main well center area will be safer than the areas within other than it being high traffic.</p><p></p><p>other hostiles</p><p></p><p> A group of demon tainteds orcs and evil under-elves has also found thier way into the cistern inhabiting some areas- bad blood abounds</p><p></p><p> A grouping of either lizard folk[includes troglodites] or serpent people hold the fallen temple to moradin and nearby area for the heat of the forge. Given fuel from the dying prayers of the last dwarven priest, it will not extinguinsh untill the last invader is cast out.</p><p></p><p> Restless spirits of the dwarves will be a wildcard. Most will attack, but some may be put to rest or put to use attacking the other creatures in the cistern.</p><p></p><p> Should the Deep ones lose the kraken and are given time, a shoggoth* may be called forth from a distant deep one oupost.</p><p></p><p>* A big loathsome bloblike creature. sort of like a advanced shapeshifting black pudding with eyes and mouths and a disposition slighty uglier than the rest of it.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 1344487, member: 1164"] Side ones were more of a waste run off than water resuviors. left one sometimes gets fresh water,but is not as clean as prime. the right one is pretty bad and that sounds like a plan. Stats- some are as weak as a human while others range from bugbear to ogre sizes in this area. The actual fishfolk i am using here get bigger as they age and only die if "killed violent-like." so advancing by levels and HD are both options. thanks for the suggestion of PK's stuff. Good idea for the kraken fight-though the party going here will be lower level and i was hoping the pc's outsmart it rather than outright combat it. There is a very real chance that if the group proves to be too dangerous the kraken will leave the deep ones to thier own devices. [ dropping a nasty enough poison into the main cistern IS a viable option as is roleplaying and convincing a dwarf leader to send out a team of assaunt diggers to reck the place and drop destruction into the pit.] -if the krakens improved grab kicks off, the pc is likely dead - pulled into water means weapon is 1/2 damage in most situations, to say nothing of the krakens damage output against that poor character. Thanks Deriigible. The way i was concieving this dungeon was the old standby of depth = danger where lower you go the worse things get. while the pcs are low level to start i was hoping to make this the campainge dungeon. The main well center area will be safer than the areas within other than it being high traffic. other hostiles A group of demon tainteds orcs and evil under-elves has also found thier way into the cistern inhabiting some areas- bad blood abounds A grouping of either lizard folk[includes troglodites] or serpent people hold the fallen temple to moradin and nearby area for the heat of the forge. Given fuel from the dying prayers of the last dwarven priest, it will not extinguinsh untill the last invader is cast out. Restless spirits of the dwarves will be a wildcard. Most will attack, but some may be put to rest or put to use attacking the other creatures in the cistern. Should the Deep ones lose the kraken and are given time, a shoggoth* may be called forth from a distant deep one oupost. * A big loathsome bloblike creature. sort of like a advanced shapeshifting black pudding with eyes and mouths and a disposition slighty uglier than the rest of it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me design a Dungeon! Fallen dwarven cistern
Top