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Community
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Help me design a few memorable encounters for 4th level.
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<blockquote data-quote="Riastlin" data-source="post: 5651860" data-attributes="member: 94022"><p>I'm only vauguely familiar with the Chaos Scar region but it seems like oozes and the like would be natural. In fact, you could use oozes as both creatures and hazards. In one section for instance, the ground is spotted with acidic puddles or poisonous pools.</p><p> </p><p>Other hazards could have more arcane-like effects (from the meteor itself).</p><p> </p><p>Another thing to consider is to have the more intelligent monsters that are trapped there freaking out. The trolls or ogres start pleading with the party to let them go "before it wakes". Let the players know that something really nasty is down there this way. "Dang, if the trolls are freaking out . . . " </p><p> </p><p>Finally (for now anyway) consider having some sort of "clock" effect in place. The meteor is becoming increasingly unstable, causing the earth to rumble, making it more likely that the tarrasque is about to wake. This also gives you the chance to roleplay the party's abilities too. If the bard or artificer makes something go "Boom" you can describe the resounding crash of the spell and the echoes coming back, etc. Do this late in the run obviously, but the idea is to press upon the party that time is of the essence. This does two things: 1) it encourages them not to try to take an extended rest simply because they have spent some resources and 2) it gives them additional objectives in combat. They don't need to "win" so much as win quickly and get the heck out of Dodge. Maybe they end up with a running fight at the end. Then when they get back to the keep, they trigger a skill challenge to try and get the people moving and out of the Scar before Big T goes on his rampage.</p><p> </p><p>Hope that helps a bit, if I think of anything else I'll be sure to post.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5651860, member: 94022"] I'm only vauguely familiar with the Chaos Scar region but it seems like oozes and the like would be natural. In fact, you could use oozes as both creatures and hazards. In one section for instance, the ground is spotted with acidic puddles or poisonous pools. Other hazards could have more arcane-like effects (from the meteor itself). Another thing to consider is to have the more intelligent monsters that are trapped there freaking out. The trolls or ogres start pleading with the party to let them go "before it wakes". Let the players know that something really nasty is down there this way. "Dang, if the trolls are freaking out . . . " Finally (for now anyway) consider having some sort of "clock" effect in place. The meteor is becoming increasingly unstable, causing the earth to rumble, making it more likely that the tarrasque is about to wake. This also gives you the chance to roleplay the party's abilities too. If the bard or artificer makes something go "Boom" you can describe the resounding crash of the spell and the echoes coming back, etc. Do this late in the run obviously, but the idea is to press upon the party that time is of the essence. This does two things: 1) it encourages them not to try to take an extended rest simply because they have spent some resources and 2) it gives them additional objectives in combat. They don't need to "win" so much as win quickly and get the heck out of Dodge. Maybe they end up with a running fight at the end. Then when they get back to the keep, they trigger a skill challenge to try and get the people moving and out of the Scar before Big T goes on his rampage. Hope that helps a bit, if I think of anything else I'll be sure to post. [/QUOTE]
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Help me design a few memorable encounters for 4th level.
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