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Help me design a few memorable encounters for 4th level.
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<blockquote data-quote="Delgar" data-source="post: 5652023" data-attributes="member: 3195"><p>Terrain, Terrain, Terrain.</p><p></p><p>The most memorable encounters I have run have involved an interesting battlefield. Either something the players and creatures can take advantage of or something they have to watch out for, or both.</p><p></p><p>I run an eberron campaign so some of my memorable encounters have taken place on moving objects, such as a lightning rail or an airship. Another fun one was in lumber mill with chains, conveyer belts and of course saw blades. Make the terrain cool and interactive.</p><p></p><p>In your case you could have pockets of radioactive rocks that eminate a damaging aura, or perhaps cause a disease?</p><p></p><p>Chambers that are barely being held up by weak pillars of stone. Players and critters could then try and collapse these areas ontop of people.</p><p></p><p>Lots of pourous pits to drop characters and monsters into.</p><p></p><p>Magnetic rocks that pull all metal towards them. Basically have it roll an inititive and pull anything metal X number of squares towards it each turn. If a character is only wielding something metal they can let it go to negate the pull. </p><p></p><p>I would just take some normal critters and reskin them and use them and describe them to my players. Like radioactive goblins, with glowing green eyes, and scorched flesh. Or kobolds with metalic veins that vomit hot metal. Stuff like that.</p></blockquote><p></p>
[QUOTE="Delgar, post: 5652023, member: 3195"] Terrain, Terrain, Terrain. The most memorable encounters I have run have involved an interesting battlefield. Either something the players and creatures can take advantage of or something they have to watch out for, or both. I run an eberron campaign so some of my memorable encounters have taken place on moving objects, such as a lightning rail or an airship. Another fun one was in lumber mill with chains, conveyer belts and of course saw blades. Make the terrain cool and interactive. In your case you could have pockets of radioactive rocks that eminate a damaging aura, or perhaps cause a disease? Chambers that are barely being held up by weak pillars of stone. Players and critters could then try and collapse these areas ontop of people. Lots of pourous pits to drop characters and monsters into. Magnetic rocks that pull all metal towards them. Basically have it roll an inititive and pull anything metal X number of squares towards it each turn. If a character is only wielding something metal they can let it go to negate the pull. I would just take some normal critters and reskin them and use them and describe them to my players. Like radioactive goblins, with glowing green eyes, and scorched flesh. Or kobolds with metalic veins that vomit hot metal. Stuff like that. [/QUOTE]
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Help me design a few memorable encounters for 4th level.
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