Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help me design a Gladiatorial arena
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James McMurray" data-source="post: 165470" data-attributes="member: 743"><p>Ok, those who have read the RttToH update know that the party has been challenged to an arena battle by their arch-nemesis. Since neither side can find the other via scrying, and teleportation always seems to fail, the party's main enemy (Headmistress of the Black Academy) has kidnapped the Cleric's Brother and Paladin's head follower. She's challenged them to meet in the arena in Lopolla (aka Calimport to those who have that 2e accessory).</p><p></p><p>The arena is a grand exhibit in the city, where slaves fight for glory and their freedom. Freedom is earned by catching three silver pieces from amongst the coins thrown by the crowds, with many a duelist having been killed by an overexuberant crowd.</p><p></p><p>What I need are some rules to reflect this. Here's a (very) rough draft. Help me out! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>THE ARENA:</p><p></p><p>Several areas of the arena already hold blood and coins, and will require a balance check (DC 8) to maneuver through on foot.</p><p></p><p>As the crowd begins to throw coins, whoever has seemingly done the best during the previous round will have several silver coins come their way. Whoever has seemingly done the worst will have a massive torrent of copper hurled at them (some even via slings which people have snuck in). Overall, everyonne will be targetted with coins though, and only those who do best or worst will have special effects from it.</p><p></p><p>SILVER: The character can forego his next attack (or haste action) in order to attempt to catch one of the silver coins. Doing so sends the crowd into an uproar, and ensures that the catcher is targetted with silver on the following round (as well as whoever performs the best). Every round that the character catches silver coins, the crowd gets even more frenzied. If the character catches three silver coins total, he will gain the leadership feat for free (with a score equal to level + charisma modifier) if he does not already have it, or will get a +3 bonus to his leadership score in Lopolla and immediate free followers to even the gap between the previous and new leadership score. Subsequent rounds of targetting by silver coins also requires a save as per copper below (although half damage is automatically received, and the save negates all damage) due to the sheer volume of coinage in the area.</p><p></p><p>Catching a coin requires a free hand and an unarmed attack to hit roll vs. AC 15. A fumble indicates that the character has caught a copper coin instead, and will be an automatic target for copper on the following round (as well as whoever performs the worst).</p><p></p><p>COPPER: A character singled out by the crowd to receive the majority of the copper coins finds himself rather quickly at the mercy of a barrage of coins. He or she takes a base 1d6 damage from the coins, but may make a reflex save for half (DC 15 + 1 per round of consecutive targetting). Any character knocked unconcious by the copper coins will be booed and hissed by the crowd, who will continue hurling coins at the character (as well as some foodstuffs), for 1d4 damage per round. This will last 1d3 rounds or until the crowd is distracted by a great act or horrific blunder.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 165470, member: 743"] Ok, those who have read the RttToH update know that the party has been challenged to an arena battle by their arch-nemesis. Since neither side can find the other via scrying, and teleportation always seems to fail, the party's main enemy (Headmistress of the Black Academy) has kidnapped the Cleric's Brother and Paladin's head follower. She's challenged them to meet in the arena in Lopolla (aka Calimport to those who have that 2e accessory). The arena is a grand exhibit in the city, where slaves fight for glory and their freedom. Freedom is earned by catching three silver pieces from amongst the coins thrown by the crowds, with many a duelist having been killed by an overexuberant crowd. What I need are some rules to reflect this. Here's a (very) rough draft. Help me out! :-) THE ARENA: Several areas of the arena already hold blood and coins, and will require a balance check (DC 8) to maneuver through on foot. As the crowd begins to throw coins, whoever has seemingly done the best during the previous round will have several silver coins come their way. Whoever has seemingly done the worst will have a massive torrent of copper hurled at them (some even via slings which people have snuck in). Overall, everyonne will be targetted with coins though, and only those who do best or worst will have special effects from it. SILVER: The character can forego his next attack (or haste action) in order to attempt to catch one of the silver coins. Doing so sends the crowd into an uproar, and ensures that the catcher is targetted with silver on the following round (as well as whoever performs the best). Every round that the character catches silver coins, the crowd gets even more frenzied. If the character catches three silver coins total, he will gain the leadership feat for free (with a score equal to level + charisma modifier) if he does not already have it, or will get a +3 bonus to his leadership score in Lopolla and immediate free followers to even the gap between the previous and new leadership score. Subsequent rounds of targetting by silver coins also requires a save as per copper below (although half damage is automatically received, and the save negates all damage) due to the sheer volume of coinage in the area. Catching a coin requires a free hand and an unarmed attack to hit roll vs. AC 15. A fumble indicates that the character has caught a copper coin instead, and will be an automatic target for copper on the following round (as well as whoever performs the worst). COPPER: A character singled out by the crowd to receive the majority of the copper coins finds himself rather quickly at the mercy of a barrage of coins. He or she takes a base 1d6 damage from the coins, but may make a reflex save for half (DC 15 + 1 per round of consecutive targetting). Any character knocked unconcious by the copper coins will be booed and hissed by the crowd, who will continue hurling coins at the character (as well as some foodstuffs), for 1d4 damage per round. This will last 1d3 rounds or until the crowd is distracted by a great act or horrific blunder. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me design a Gladiatorial arena
Top