Help me design a group set of items

Delgar

First Post
Okay so I started of my campaign with my players rescuing an old man from people trying to steal a necklace from him. So the necklace is a macguffin, it's tied to Xoriat (far realm) and looks like a sun with little squiggly sun beams coming of it.

This necklace has caused all sorts of trouble and created all sorts of adventures for the characters. Which is good.

So far I have this necklace being linked to a sect of goblins that used it and possibly others like it to basically open the portal to Xoriat and bring the wrath of the Daelkyr on Eberron.

There only real clue so far is when they discovered an ancient Dhakkani temple and entered it, the necklace began to squiggle and turned into a magic item (necklace of Mental defense).

In the end I want to create a group set of 5 necklaces all with some unique property and group set bonuses. Ultimately the necklaces will be tied to the far realm and I was hoping someone here could give me some good ideas. :)

Thanks for all your help in advance.
 

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Nothing specific, but one way to approach it perhaps...

In my campaign, each of my PC's has a specific ability. I told them to think outside the box/rules (4e) - something they think would be cool that the rules don't really allow for and that I would work with them to make it possible.

I have a point, I swear...

So I had decided that in order to make the abilities (whatever they were going to be) different I would go with a theme, and so i chose "Time". Once we worked out their abilities, I considered the "Time" theme - Past, Present, Future, and for the 4th (four players) I went with 'Random-ish'.

So, the Ranger, with his tie to the land could get a feel for an area's energy or emotion giving him a sense, or feel of it. In a forest clearing, he could tell you whether he felt danger going into it, or peace, etc. His theme was "The Present". The Warden, with his connection to the spirits of old would give receive visions... some clear, some abstract. I decided his theme would be "The Future" - his visions would give him a sense of things to come.

Okay, the point...

Consider themes and go from there.

A quick/simple theme that comes to mind is "Elements".

So, one amulet could be "Fire" focused, another "Earth", "Water" etc. With those themes in mind, determining powers can come a bit easier... "Earth" may have a power to help with defenses, etc etc.


*Sorry for being so wordy... it's early, I have had my coffee, and I'm typing a mile a minute ;)
 

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