Okay so I started of my campaign with my players rescuing an old man from people trying to steal a necklace from him. So the necklace is a macguffin, it's tied to Xoriat (far realm) and looks like a sun with little squiggly sun beams coming of it.
This necklace has caused all sorts of trouble and created all sorts of adventures for the characters. Which is good.
So far I have this necklace being linked to a sect of goblins that used it and possibly others like it to basically open the portal to Xoriat and bring the wrath of the Daelkyr on Eberron.
There only real clue so far is when they discovered an ancient Dhakkani temple and entered it, the necklace began to squiggle and turned into a magic item (necklace of Mental defense).
In the end I want to create a group set of 5 necklaces all with some unique property and group set bonuses. Ultimately the necklaces will be tied to the far realm and I was hoping someone here could give me some good ideas.
Thanks for all your help in advance.
This necklace has caused all sorts of trouble and created all sorts of adventures for the characters. Which is good.
So far I have this necklace being linked to a sect of goblins that used it and possibly others like it to basically open the portal to Xoriat and bring the wrath of the Daelkyr on Eberron.
There only real clue so far is when they discovered an ancient Dhakkani temple and entered it, the necklace began to squiggle and turned into a magic item (necklace of Mental defense).
In the end I want to create a group set of 5 necklaces all with some unique property and group set bonuses. Ultimately the necklaces will be tied to the far realm and I was hoping someone here could give me some good ideas.

Thanks for all your help in advance.