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Help me design a halfling bard!
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<blockquote data-quote="uzagi_akimbo" data-source="post: 1652004" data-attributes="member: 15945"><p>CHA 14 will maybe be ok, if your bard is focused on melee participation (but then, why not play a fighter type ?), but please remember that it also figures severely into many of a bard's key skills - Gather Information, Bluff, Diplomacy, Perform, not to mention the efficency of <em>Countersong</em> and <em>Fascinate</em> - where your success depends very much on the result of the skill test. Some GM's also require perform checks to sing in battle if wounded or in adverse conditions (like rain, high winds, noisy surroundings ) for the standard "inspire" songs. And DC+1 (or even +2) for your spells' saves is a lot - for one, bard's get higher level (hence higher save DC) spells more slowly than other casters, and far too many offensive bard spells are all-or-nothing affairs - so the opponent failing his save is essential, 'cause you may not actually get a second chance.</p><p></p><p>Of course, the question remains if you actually _want_ to use those skills and abilities (but again, why are you playing a bard, if not ?). But if you are planning to play a singing fighter, consider multiclassing or playing the savage bard option from UA (which, IMHO would be a weird thing on a Scarred lands halfling, actually ) - otherwise try to play up the bard's unique strengths and abilities to maximum advantage, which are his charms, songs, social skills and information-weedling.</p><p></p><p>And - planning long-term here, of course, but CHA 14 will exclude you from acquiring high-level bard spells, and the bonus spells/day before that.</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1652004, member: 15945"] CHA 14 will maybe be ok, if your bard is focused on melee participation (but then, why not play a fighter type ?), but please remember that it also figures severely into many of a bard's key skills - Gather Information, Bluff, Diplomacy, Perform, not to mention the efficency of [I]Countersong[/I] and [I]Fascinate[/I] - where your success depends very much on the result of the skill test. Some GM's also require perform checks to sing in battle if wounded or in adverse conditions (like rain, high winds, noisy surroundings ) for the standard "inspire" songs. And DC+1 (or even +2) for your spells' saves is a lot - for one, bard's get higher level (hence higher save DC) spells more slowly than other casters, and far too many offensive bard spells are all-or-nothing affairs - so the opponent failing his save is essential, 'cause you may not actually get a second chance. Of course, the question remains if you actually _want_ to use those skills and abilities (but again, why are you playing a bard, if not ?). But if you are planning to play a singing fighter, consider multiclassing or playing the savage bard option from UA (which, IMHO would be a weird thing on a Scarred lands halfling, actually ) - otherwise try to play up the bard's unique strengths and abilities to maximum advantage, which are his charms, songs, social skills and information-weedling. And - planning long-term here, of course, but CHA 14 will exclude you from acquiring high-level bard spells, and the bonus spells/day before that. [/QUOTE]
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