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Help me design a halfling bard!
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<blockquote data-quote="two" data-source="post: 1652223" data-attributes="member: 9002"><p>I agree, the bard is a skills-based character. </p><p></p><p>What this means to me is that, like the rogue, he's going to have a lot of skill points to put into a good selection of skills.</p><p></p><p>I don't get the logic, really, that says "up int for skill characters". They are GIVEN lots of skill points. So even with a +0 bonus to skills that use Int, they have a good bonus via skill points. Now, somebody says "up int for a fighter" to get a fighter with decent instead of no skills -- ok. That I understand. But why play to the bard's strengths to such a degree? If you are in a party without a rogue, the bard (with a int=10) will have by far the best selection of urban/social/combat skills. If there IS a rogue in the party, keep the int=10 because, well, the rogue can fill in for what skills you feel are lacking.</p><p></p><p>You know what I mean? A bard with int=10 HAS very good skills. Period. You don't need to do anything. There is no need to grub around for 7 or 8 skill points a level (in my opinion). That's kind of like filling your Ferrari with some special fuel-X used in Jet planes. You got the freakin' Ferrari. Use 94 octane unleaded, it's plenty fast enough. Instead, buy better bumpers, if you get my drift.</p><p></p><p>Props to me for likening a Bard to a Ferrari. Probably an ENWORLD board first!</p></blockquote><p></p>
[QUOTE="two, post: 1652223, member: 9002"] I agree, the bard is a skills-based character. What this means to me is that, like the rogue, he's going to have a lot of skill points to put into a good selection of skills. I don't get the logic, really, that says "up int for skill characters". They are GIVEN lots of skill points. So even with a +0 bonus to skills that use Int, they have a good bonus via skill points. Now, somebody says "up int for a fighter" to get a fighter with decent instead of no skills -- ok. That I understand. But why play to the bard's strengths to such a degree? If you are in a party without a rogue, the bard (with a int=10) will have by far the best selection of urban/social/combat skills. If there IS a rogue in the party, keep the int=10 because, well, the rogue can fill in for what skills you feel are lacking. You know what I mean? A bard with int=10 HAS very good skills. Period. You don't need to do anything. There is no need to grub around for 7 or 8 skill points a level (in my opinion). That's kind of like filling your Ferrari with some special fuel-X used in Jet planes. You got the freakin' Ferrari. Use 94 octane unleaded, it's plenty fast enough. Instead, buy better bumpers, if you get my drift. Props to me for likening a Bard to a Ferrari. Probably an ENWORLD board first! [/QUOTE]
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