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Help me design a high-level encounter
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<blockquote data-quote="Infiniti2000" data-source="post: 4459050" data-attributes="member: 31734"><p>I'll skip the long story, but this weekend my group will enter the final "dungeon" to obtain the Shield of Prator (otherwise known as the <a href="http://www.d20srd.org/srd/magicItems/artifacts.htm#theShieldoftheSun" target="_blank">shield of the sun</a>). I have chosen the main adversary to 'defend' it, a deathdrinker demon (CR 18, MMIV). A rough sketch of the location will be a natural cavern with splotches of rough terrain (difficult movement), and several chest-high, semi-formed stalagmites. On these stalagmites will be unconscious victims of medium levels (commoners, experts, perhaps an adventurer or two). Most of the time, the deathdrinker will stay more than 10ft from the victims, but every once in a while he wonder close to them; like, oh, when he's injured. The bottom of the cavern will be filled with about 2-6 inches (5-15 cm) of contact poison.</p><p></p><p>Specific help requested:</p><ol> <li data-xf-list-type="ol">Any suggestions on the poison? It need not be terribly potent, as I think the concept is interesting enough on it's own.</li> <li data-xf-list-type="ol">What action would it be to 'fling' a victim into the poison? Move action? Attack (not necessarily a full standard action)?</li> <li data-xf-list-type="ol">Any ideas for minions other than the recommended (i.e. boring, already used) dread wraiths and elite vampires?</li> <li data-xf-list-type="ol">Any story ideas as to why this creature is guarding the shield would be very helpful. Obviously, I have some but have so far kept things vague for the party, and so I could change things easily enough. I didn't want to mention anything here so as not to blemish any other ideas.</li> <li data-xf-list-type="ol">I could also use some suggestions for the dungeon layout, perhaps on-line maps. I've only vaguely defined it as a cave and I don't really want to change that, but it could certainly lead elsewhere.</li> <li data-xf-list-type="ol">Anything else to spice up the encounter? I was thinking of putting in a permanent dispel wall as the heroes enter the area. On the other side would be a permanent private sanctum (or forbiddance?) and possibly even a greater anticipate teleport. The downside to that is obviously whatever I put in there cannot interfere with the deathdrinker's teleporting! The party wizard is looking, er, I mean, I'm looking forward to using that.</li> </ol><p></p><p>The party consists of a 17th level halfling druid, 18th level dwarf cleric of Moradin (one racial sub I think), 18th level fighter (non-buffed AC 34, weapon mastery or something like that), and an 18th level fighter/ranger (forgot the breakdown) who's really good with a bow and TWF (the holy bow is gonna cause some hurting, and his two holy wounding melee weapons). There's also a 17th level wizard/archmage, but he's not joining in this weekend, so I have to tone it down a little.</p><p></p><p>(Yes, remarkably none of these PCs have taken prestige classes. Those who have read my RttToEE logs know them.)</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 4459050, member: 31734"] I'll skip the long story, but this weekend my group will enter the final "dungeon" to obtain the Shield of Prator (otherwise known as the [URL="http://www.d20srd.org/srd/magicItems/artifacts.htm#theShieldoftheSun"]shield of the sun[/URL]). I have chosen the main adversary to 'defend' it, a deathdrinker demon (CR 18, MMIV). A rough sketch of the location will be a natural cavern with splotches of rough terrain (difficult movement), and several chest-high, semi-formed stalagmites. On these stalagmites will be unconscious victims of medium levels (commoners, experts, perhaps an adventurer or two). Most of the time, the deathdrinker will stay more than 10ft from the victims, but every once in a while he wonder close to them; like, oh, when he's injured. The bottom of the cavern will be filled with about 2-6 inches (5-15 cm) of contact poison. Specific help requested: [LIST=1] [*]Any suggestions on the poison? It need not be terribly potent, as I think the concept is interesting enough on it's own. [*]What action would it be to 'fling' a victim into the poison? Move action? Attack (not necessarily a full standard action)? [*]Any ideas for minions other than the recommended (i.e. boring, already used) dread wraiths and elite vampires? [*]Any story ideas as to why this creature is guarding the shield would be very helpful. Obviously, I have some but have so far kept things vague for the party, and so I could change things easily enough. I didn't want to mention anything here so as not to blemish any other ideas. [*]I could also use some suggestions for the dungeon layout, perhaps on-line maps. I've only vaguely defined it as a cave and I don't really want to change that, but it could certainly lead elsewhere. [*]Anything else to spice up the encounter? I was thinking of putting in a permanent dispel wall as the heroes enter the area. On the other side would be a permanent private sanctum (or forbiddance?) and possibly even a greater anticipate teleport. The downside to that is obviously whatever I put in there cannot interfere with the deathdrinker's teleporting! The party wizard is looking, er, I mean, I'm looking forward to using that. [/LIST] The party consists of a 17th level halfling druid, 18th level dwarf cleric of Moradin (one racial sub I think), 18th level fighter (non-buffed AC 34, weapon mastery or something like that), and an 18th level fighter/ranger (forgot the breakdown) who's really good with a bow and TWF (the holy bow is gonna cause some hurting, and his two holy wounding melee weapons). There's also a 17th level wizard/archmage, but he's not joining in this weekend, so I have to tone it down a little. (Yes, remarkably none of these PCs have taken prestige classes. Those who have read my RttToEE logs know them.) [/QUOTE]
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