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Help me design a high-level encounter
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<blockquote data-quote="Vorput" data-source="post: 4460498" data-attributes="member: 35874"><p>1) Black Lotus Extract? (DMG). Might be too deadly- in which case maybe Sassone leaf residue?</p><p></p><p>2) I'd say it has to be a standard action- anything less seems like too much (especially since it can already drop quickened dispels and teleports). Mechanically it'd be a bull rush I suppose?</p><p></p><p>3) Deathbringer (MM2) was the first thing to come to mind, but that's probably too powerful. A few spellstiched (MM2) Devourers perhaps? In this case- a poison which caused wisdom damage would synergize well with their confusion and suggestion abilities. 2-3 of them scattered about the room as the deathdrinker teleports around would be quite the challenge.</p><p></p><p>4) Bound there by a greater demon? Or an Abyssal Lord? Doesn't really fit with what a Deathdrinker is. Perhaps he's trying to siphon power from it somehow? Perhaps he's waiting to discover what the quest is that the LG deity wants done is, so that he can subvert it? Maybe he wants to corrupt it so he can use it.</p><p></p><p>6) Dispel wall is a good idea- will depress them when any effects that make it through there fall to the demon's dispel ability. Some sort of illusion magic covering up the contact poison? Anticipate teleportation would hurt the deathdrinker, so I'd avoid that. Maybe an antimagic field in the contact poison- would make it harder for those flung in to get out. Bank of<em> solid fog</em> in the poison?</p></blockquote><p></p>
[QUOTE="Vorput, post: 4460498, member: 35874"] 1) Black Lotus Extract? (DMG). Might be too deadly- in which case maybe Sassone leaf residue? 2) I'd say it has to be a standard action- anything less seems like too much (especially since it can already drop quickened dispels and teleports). Mechanically it'd be a bull rush I suppose? 3) Deathbringer (MM2) was the first thing to come to mind, but that's probably too powerful. A few spellstiched (MM2) Devourers perhaps? In this case- a poison which caused wisdom damage would synergize well with their confusion and suggestion abilities. 2-3 of them scattered about the room as the deathdrinker teleports around would be quite the challenge. 4) Bound there by a greater demon? Or an Abyssal Lord? Doesn't really fit with what a Deathdrinker is. Perhaps he's trying to siphon power from it somehow? Perhaps he's waiting to discover what the quest is that the LG deity wants done is, so that he can subvert it? Maybe he wants to corrupt it so he can use it. 6) Dispel wall is a good idea- will depress them when any effects that make it through there fall to the demon's dispel ability. Some sort of illusion magic covering up the contact poison? Anticipate teleportation would hurt the deathdrinker, so I'd avoid that. Maybe an antimagic field in the contact poison- would make it harder for those flung in to get out. Bank of[I] solid fog[/I] in the poison? [/QUOTE]
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Help me design a high-level encounter
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