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Help me design a high-level encounter
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<blockquote data-quote="green slime" data-source="post: 4460852" data-attributes="member: 1325"><p>I'd favour a spellcasting ally:</p><p></p><p><em>Telekinesis</em> could surely Bullrush people into the pool of ichor/poison/blood/acid?</p><p></p><p><em>Repulsion</em> could hinder PC's from approaching...not sure what you would want to do with that, but I'm sure you could gain some advantage. Especially if <em>invisible</em> or <em>ethereal</em> (does repulsion extend into/from the ethereal plane? If not, the "transdimensional spell" feat should help with that).</p><p></p><p><em>Repel wood</em> handles most of those pesky pointy non-metallic arrows.</p><p></p><p><em>Repel Metal or Stone</em> forces a creature in armour away.</p><p></p><p>A simple <em>gust of wind</em> would cause the halfling some grief, at least while he remained halfling-sized (prone).</p><p></p><p>I suppose other minions could include skeletal warriors (of whatever type you like), emerging from the poison to trap the PCs: They try to grapple them (aid another +2 for each beyond the first) and drag them under: In addition to the poison/acid damage, the PCs can fight underwater for a number of rounds equal to their Con score, and because of the murkiness of the fluid are efficiently blind and muted (hard to turn undead with your mouth full of poisonous seaweed). Fort save DC10 +1 / round after the initial Con rounds brings on a definite sense of panic.</p><p></p><p>I'm always fond of plants as enemies: if skeletal warriors seems to common, change it to some kind of blood-sucking (Con draining?) plant/seaweed creature. A kind of Stirge-like Shambling Mound. Makes the drowning challenge even greater: </p><p></p><p>The druid enters the room, makes a Knowledge (Plants) check DC 35: "No! The dreaded Abyssal Blood-algae of Drakk-Nur! Stay well away from the pool!"</p><p>*Swoosh-kersploosh" (sound of Dwarf being telekinetically pushed into the brine)</p><p></p><p>And the brine/poison/acid makes fighting the algae fun: less damage (-2 to hit, half damage (underwater), no crits (plant type), Con drops madly, Poison starts taking effect, screams of frustrated players....</p><p></p><p>Alternatively, you can have hoards of Stirge-swarms gliding through the air... Stirges are really one of the nastiest creatures in the book. Turning them into a swarm would be just terrifying. The palyers will willingly throw themselves into the pool to avoid the swarm.</p></blockquote><p></p>
[QUOTE="green slime, post: 4460852, member: 1325"] I'd favour a spellcasting ally: [i]Telekinesis[/i] could surely Bullrush people into the pool of ichor/poison/blood/acid? [i]Repulsion[/i] could hinder PC's from approaching...not sure what you would want to do with that, but I'm sure you could gain some advantage. Especially if [i]invisible[/i] or [i]ethereal[/i] (does repulsion extend into/from the ethereal plane? If not, the "transdimensional spell" feat should help with that). [i]Repel wood[/i] handles most of those pesky pointy non-metallic arrows. [i]Repel Metal or Stone[/i] forces a creature in armour away. A simple [i]gust of wind[/i] would cause the halfling some grief, at least while he remained halfling-sized (prone). I suppose other minions could include skeletal warriors (of whatever type you like), emerging from the poison to trap the PCs: They try to grapple them (aid another +2 for each beyond the first) and drag them under: In addition to the poison/acid damage, the PCs can fight underwater for a number of rounds equal to their Con score, and because of the murkiness of the fluid are efficiently blind and muted (hard to turn undead with your mouth full of poisonous seaweed). Fort save DC10 +1 / round after the initial Con rounds brings on a definite sense of panic. I'm always fond of plants as enemies: if skeletal warriors seems to common, change it to some kind of blood-sucking (Con draining?) plant/seaweed creature. A kind of Stirge-like Shambling Mound. Makes the drowning challenge even greater: The druid enters the room, makes a Knowledge (Plants) check DC 35: "No! The dreaded Abyssal Blood-algae of Drakk-Nur! Stay well away from the pool!" *Swoosh-kersploosh" (sound of Dwarf being telekinetically pushed into the brine) And the brine/poison/acid makes fighting the algae fun: less damage (-2 to hit, half damage (underwater), no crits (plant type), Con drops madly, Poison starts taking effect, screams of frustrated players.... Alternatively, you can have hoards of Stirge-swarms gliding through the air... Stirges are really one of the nastiest creatures in the book. Turning them into a swarm would be just terrifying. The palyers will willingly throw themselves into the pool to avoid the swarm. [/QUOTE]
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