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Help me design a high-level encounter
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<blockquote data-quote="Infiniti2000" data-source="post: 4463613" data-attributes="member: 31734"><p>I like the ideas. A greasy but shallow poison pool sounds like fun. Although most of the PC's have flying capabilities, maybe I'll throw in a grabbing-type spell-stiched (thanks Vorput) undead with low ceilings. I like the poison because the demon is immune to it as well as any undead. Undead minions are a must, of course, but I fear that any will be quickly killed by the cleric. Ah, no matter. Any time spent on minions is not time spent on the demon as he moves about kicking some major ass.</p><p></p><p>Hmm...the PC's enter and get ready to do battle. A spell-stitched something-or-other lays down a solid fog, enabled the demon to teleport + kick-ass without fear of the opponent running away. Without any arcane help (no capes of the mountebank or anything), someone will have to burn an action to dispel the fog (not difficult considering the source). Another croney with telekinesis to pull the heroes further in?</p><p></p><p>green slime, I love the idea of the abyssal plant thing. Maybe the plant is the 'nest' of the demon with several spell-stitched minions. I'll have to work up the stats for it, but maybe if I start with, say the violet fungus (advanced), add fiendish, and then tweak it (lower hit points, add some spell-like abilities, etc.)</p><p></p><p>As for the story, I'm still not sure. Hmm...let's modify the artifact a little to make it intelligent. Perhaps the demon has indeed found a way to live off it, a never-ending source of power fueled by Pelor himself. Pelor, of course, will be gratified for someone ending the shield's torment (and keeping the demon from sucking away Pelor's power). The shield could be severely weakened for a while (days, weeks, months - I'll work on that), regaining its abilities over time. Or, maybe Pelor could immediately infuse it with more power if the heroes agree to take on a quest right away.</p><p></p><p>...</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 4463613, member: 31734"] I like the ideas. A greasy but shallow poison pool sounds like fun. Although most of the PC's have flying capabilities, maybe I'll throw in a grabbing-type spell-stiched (thanks Vorput) undead with low ceilings. I like the poison because the demon is immune to it as well as any undead. Undead minions are a must, of course, but I fear that any will be quickly killed by the cleric. Ah, no matter. Any time spent on minions is not time spent on the demon as he moves about kicking some major ass. Hmm...the PC's enter and get ready to do battle. A spell-stitched something-or-other lays down a solid fog, enabled the demon to teleport + kick-ass without fear of the opponent running away. Without any arcane help (no capes of the mountebank or anything), someone will have to burn an action to dispel the fog (not difficult considering the source). Another croney with telekinesis to pull the heroes further in? green slime, I love the idea of the abyssal plant thing. Maybe the plant is the 'nest' of the demon with several spell-stitched minions. I'll have to work up the stats for it, but maybe if I start with, say the violet fungus (advanced), add fiendish, and then tweak it (lower hit points, add some spell-like abilities, etc.) As for the story, I'm still not sure. Hmm...let's modify the artifact a little to make it intelligent. Perhaps the demon has indeed found a way to live off it, a never-ending source of power fueled by Pelor himself. Pelor, of course, will be gratified for someone ending the shield's torment (and keeping the demon from sucking away Pelor's power). The shield could be severely weakened for a while (days, weeks, months - I'll work on that), regaining its abilities over time. Or, maybe Pelor could immediately infuse it with more power if the heroes agree to take on a quest right away. ... [/QUOTE]
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