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Help me design a high-level encounter
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<blockquote data-quote="Infiniti2000" data-source="post: 4465243" data-attributes="member: 31734"><p>The heroes came in, cautious as usual. No one rolled a spot check high enough to see the greenvise (37 hide check), but that was of little consequence. The fighter fly in to confront the demon (taking a full move), but the plant grabbed him out of the sky. The demon was tossing GDM's everywhere. One round he hit the cleric with a GDM and then a quickened GDM, removing almost all buffs. The next round he quickened greater teleported to the cleric and took a full attack with +5 on PA, killing him outright. Later, the ranger suffered the same fate. It was the fighter who saved the day, however, hitting the demon with about 5 criticals in the span of two rounds. Even the DR 15 was insufficient to stop the blood flow of about 90 hp per crit (thanks to power attack and a brilliant blade courtesy of the druid). The druid was mostly ineffectual, but helped out with a flanking elder fire elemental and several support spells. Oh, the fighter also killed the plant before it even got off the death fog, thanks to the weapon mastery feat that allows him to use his weapon in a grapple, despite being in its mouth and moments from going down its gullet.</p><p></p><p>The heroes got the shield, freed the imprisoned planetar (who spent most of its remaining energy reinvigorating the shield), and got the next quest all at the same time. Time for the next artifact (one per PC) so that the heroes can defeat the BBEG of the whole campaign and we can switch to 3.5. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>PS. What happened to the sorcerer, you ask? Oh, well, he was following the party in and was surprisingly never noticed. He decided to help the heroes out a little in return for several favors. I admit to a little bit of deus ex machina (only a little), but there were good story reasons involved and I hated having the cleric's player sit out for most of the combat (no one likes that).</p><p></p><p>Thanks for all your help! I hope you find the stat blocks useful.</p><p></p><p>PPS. I modified the shield slightly to make it intelligent and to raise the SR to 25. SR 15 is an insult at this level. SR 25 isn't even difficult (equal to an aura spell).</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 4465243, member: 31734"] The heroes came in, cautious as usual. No one rolled a spot check high enough to see the greenvise (37 hide check), but that was of little consequence. The fighter fly in to confront the demon (taking a full move), but the plant grabbed him out of the sky. The demon was tossing GDM's everywhere. One round he hit the cleric with a GDM and then a quickened GDM, removing almost all buffs. The next round he quickened greater teleported to the cleric and took a full attack with +5 on PA, killing him outright. Later, the ranger suffered the same fate. It was the fighter who saved the day, however, hitting the demon with about 5 criticals in the span of two rounds. Even the DR 15 was insufficient to stop the blood flow of about 90 hp per crit (thanks to power attack and a brilliant blade courtesy of the druid). The druid was mostly ineffectual, but helped out with a flanking elder fire elemental and several support spells. Oh, the fighter also killed the plant before it even got off the death fog, thanks to the weapon mastery feat that allows him to use his weapon in a grapple, despite being in its mouth and moments from going down its gullet. The heroes got the shield, freed the imprisoned planetar (who spent most of its remaining energy reinvigorating the shield), and got the next quest all at the same time. Time for the next artifact (one per PC) so that the heroes can defeat the BBEG of the whole campaign and we can switch to 3.5. :) PS. What happened to the sorcerer, you ask? Oh, well, he was following the party in and was surprisingly never noticed. He decided to help the heroes out a little in return for several favors. I admit to a little bit of deus ex machina (only a little), but there were good story reasons involved and I hated having the cleric's player sit out for most of the combat (no one likes that). Thanks for all your help! I hope you find the stat blocks useful. PPS. I modified the shield slightly to make it intelligent and to raise the SR to 25. SR 15 is an insult at this level. SR 25 isn't even difficult (equal to an aura spell). [/QUOTE]
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