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Help me design a level 2 bard
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<blockquote data-quote="FreeXenon" data-source="post: 2367718" data-attributes="member: 6228"><p><strong>Skills</strong></p><p>Diplomacy 14 (5, +2 syn Bluff, +2 Syn Sense Motive, +2 Know (Nobility..) +4 Stat Mod)</p><p>Gather Info 11 (5, +2 syn Know (Local) +4 Stat Mod)</p><p>Sense Motive 6 (5 +1 Stat Mod)</p><p>Bluff 9 (5 +4 Stat Mod)</p><p>Perform 9 (5 +4 Stat Mod)</p><p>(Oratory or something else) </p><p></p><p>Know (Local) 9 (5 +4 Stat Mod)</p><p>Know (History) 9 (5 +4 Stat Mod)</p><p>Know 9 (5 +4 Stat Mod)</p><p>(Nobil and Royalty) </p><p></p><p>*Forgery 9 (5 +4 Stat Mod)</p><p>*Disguise 11 (5 +4 Stat Mod, +2 Sy from Bluff)</p><p></p><p>Bardic Lore 12 (Level 2, +2 syn Know (Hist), +4 Obscure Lore (Feat) +4 Stat Mod</p><p></p><p>You take knowledges early (now) so you can maximize all of your synergy bonuses. Not only that but having knwoledge skills is essential. If you are going to be talking to a priest it is good to have knowledge religion and so on. After second level you can take other Knowledges or pickup other needed skills such as Use Magic Device, Hide, Move Silently, Spot, Listen, other Languages and so on - depending on you group's needs.</p><p></p><p>I chose Disguise and Forgery to make you the ultimate face man. Can go anywhere and be anyone... well almost - good luck with the halfling impersonations - thank the gods for spells!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Drop those as you see fit.</p><p></p><p><strong>Feats:</strong> </p><p>Obscure Lore (Complete Adventure - +4 to Bardic Lore checks)</p><p>Skill Focus (Sense Motive) or Spell Focus (Enchantment or Illusion)</p><p></p><p>I tend to shy away from the +2/+2 feats and Skill Focus feats as they tend to not scale well, but if you want to max your skills out now and not worry about later so much - short adventure of campaign - that is definitely the way to go. You might want to consider taking Skill Focus (Sense Motive) to catch it up with the rest of your skill. Having a low Sense Motive makes the rest of your social skill not worth as much because your opponent can lie through his teeth and you wil be like - "Yea, sure dude - you da'man!". </p><p></p><p>The other feats he mentions are a good idea. Spell Focus Enchantment or Illusion is good most likely Enchantment.</p><p></p><p>Hope this helps..</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 2367718, member: 6228"] [B]Skills[/B] Diplomacy 14 (5, +2 syn Bluff, +2 Syn Sense Motive, +2 Know (Nobility..) +4 Stat Mod) Gather Info 11 (5, +2 syn Know (Local) +4 Stat Mod) Sense Motive 6 (5 +1 Stat Mod) Bluff 9 (5 +4 Stat Mod) Perform 9 (5 +4 Stat Mod) (Oratory or something else) Know (Local) 9 (5 +4 Stat Mod) Know (History) 9 (5 +4 Stat Mod) Know 9 (5 +4 Stat Mod) (Nobil and Royalty) *Forgery 9 (5 +4 Stat Mod) *Disguise 11 (5 +4 Stat Mod, +2 Sy from Bluff) Bardic Lore 12 (Level 2, +2 syn Know (Hist), +4 Obscure Lore (Feat) +4 Stat Mod You take knowledges early (now) so you can maximize all of your synergy bonuses. Not only that but having knwoledge skills is essential. If you are going to be talking to a priest it is good to have knowledge religion and so on. After second level you can take other Knowledges or pickup other needed skills such as Use Magic Device, Hide, Move Silently, Spot, Listen, other Languages and so on - depending on you group's needs. I chose Disguise and Forgery to make you the ultimate face man. Can go anywhere and be anyone... well almost - good luck with the halfling impersonations - thank the gods for spells!! :D Drop those as you see fit. [B]Feats:[/B] Obscure Lore (Complete Adventure - +4 to Bardic Lore checks) Skill Focus (Sense Motive) or Spell Focus (Enchantment or Illusion) I tend to shy away from the +2/+2 feats and Skill Focus feats as they tend to not scale well, but if you want to max your skills out now and not worry about later so much - short adventure of campaign - that is definitely the way to go. You might want to consider taking Skill Focus (Sense Motive) to catch it up with the rest of your skill. Having a low Sense Motive makes the rest of your social skill not worth as much because your opponent can lie through his teeth and you wil be like - "Yea, sure dude - you da'man!". The other feats he mentions are a good idea. Spell Focus Enchantment or Illusion is good most likely Enchantment. Hope this helps.. [/QUOTE]
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