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<blockquote data-quote="I'm A Banana" data-source="post: 6939471" data-attributes="member: 2067"><p>I'm not necessarily trying to talk you out of this, but here's what I see as the biggest obstacle you could be facing: </p><p></p><p><strong>This campaign will take more than two years of real-world time.</strong></p><p></p><p>Each of these adventures by themselves could take you more than 6 months (maybe a bit less for LMoP), playing weekly, for four hours a session. </p><p></p><p>If you've got a group that can accommodate this, that's <strong>awesome</strong>, but most groups I know wouldn't be able to last that long, and those that did last that long wouldn't be able to stand playing the same characters, week in, week out, for more than two years without becoming a little stale (especially as WotC releases sexy new adventures or character options in the coming years). </p><p></p><p>It's that's a buffet your group can stomach, though, here's a few suggestions:</p><p></p><p>Start with LMoP. There's drow in LMoP you can connect to Out of the Abyss and dragon cultists in LMoP you can connect to Hoard of the Dragon Queen / Rise of Tiamat. The area's also near the area for Princes. </p><p></p><p>I'd use Phandalin as the base of operations, and break up each bit into a mini-adventure you can do one of and return to Phandalin in the end. This might also make it easier to swap out characters if you'd like. </p><p></p><p>SKT connects pretty nicely to the Tyranny of Dragons story, so that should be fine. Let the party go through the dungeons from Princes when they feel ready - there's nothing in particular driving them there, at least until some other MacGuffins (possibly from Rise of Tiamat) are found there. </p><p></p><p>Out of the Abyss and Curse of Strahd are both "party is imprisoned and tries to get home" kind of adventures, so those might be useful to use as part of the enemy plot to get rid of the PC's. The mists take 'em or they fall suddenly into the Underdark - these are very much "side missions." </p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6939471, member: 2067"] I'm not necessarily trying to talk you out of this, but here's what I see as the biggest obstacle you could be facing: [B]This campaign will take more than two years of real-world time.[/B] Each of these adventures by themselves could take you more than 6 months (maybe a bit less for LMoP), playing weekly, for four hours a session. If you've got a group that can accommodate this, that's [B]awesome[/B], but most groups I know wouldn't be able to last that long, and those that did last that long wouldn't be able to stand playing the same characters, week in, week out, for more than two years without becoming a little stale (especially as WotC releases sexy new adventures or character options in the coming years). It's that's a buffet your group can stomach, though, here's a few suggestions: Start with LMoP. There's drow in LMoP you can connect to Out of the Abyss and dragon cultists in LMoP you can connect to Hoard of the Dragon Queen / Rise of Tiamat. The area's also near the area for Princes. I'd use Phandalin as the base of operations, and break up each bit into a mini-adventure you can do one of and return to Phandalin in the end. This might also make it easier to swap out characters if you'd like. SKT connects pretty nicely to the Tyranny of Dragons story, so that should be fine. Let the party go through the dungeons from Princes when they feel ready - there's nothing in particular driving them there, at least until some other MacGuffins (possibly from Rise of Tiamat) are found there. Out of the Abyss and Curse of Strahd are both "party is imprisoned and tries to get home" kind of adventures, so those might be useful to use as part of the enemy plot to get rid of the PC's. The mists take 'em or they fall suddenly into the Underdark - these are very much "side missions." Good luck! [/QUOTE]
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