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Help me design a Plane of Time
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<blockquote data-quote="Oofta" data-source="post: 7093063" data-attributes="member: 6801845"><p>It may not fit your campaign, but when I think time I think clocks. I had something similar in a campaign of mine so I had an encounter on a really, really big clockwork mechanism. The people were miniscule compared to the gears and pendulums.</p><p></p><p>Because of the magic of the area teleportation or flying was dangerous (space/time was warped by the mechanism) so they had to get from one point to another, all while the gears are "ticking" along. </p><p></p><p>We use minis, so I created some "gears" by blowing up clip art gear to 4 pages, printing and cutting out. Minis went on the gears and I moved the gears every round. Part of the danger was the possibility of being crushed by intersecting gears while fighting. Gravity was also doing weird things, the flat of the gear was always "down".</p><p></p><p>Part of it was a chase scene, some of it was fighting while being careful not to be crushed.</p><p></p><p>It was fun, and one of our more memorable encounters.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7093063, member: 6801845"] It may not fit your campaign, but when I think time I think clocks. I had something similar in a campaign of mine so I had an encounter on a really, really big clockwork mechanism. The people were miniscule compared to the gears and pendulums. Because of the magic of the area teleportation or flying was dangerous (space/time was warped by the mechanism) so they had to get from one point to another, all while the gears are "ticking" along. We use minis, so I created some "gears" by blowing up clip art gear to 4 pages, printing and cutting out. Minis went on the gears and I moved the gears every round. Part of the danger was the possibility of being crushed by intersecting gears while fighting. Gravity was also doing weird things, the flat of the gear was always "down". Part of it was a chase scene, some of it was fighting while being careful not to be crushed. It was fun, and one of our more memorable encounters. [/QUOTE]
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Help me design a Plane of Time
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