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Help me design a Plane of Time
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<blockquote data-quote="Geoarrge" data-source="post: 7098186" data-attributes="member: 6801238"><p>I don't know how this would fit, but I think it's a cool concept for a template to put on some monsters/NPCs.</p><p></p><p><strong>Time-lost</strong></p><p></p><p>Also known as the Forgotten, the time-lost are characters who have somehow become separated from the normal flow of time. Displaced time travelers or the survivors of orphaned timelines, the time-lost struggle to find a place in a universe that seems to insist that they should not exist.</p><p></p><p><em>Fateless. </em>A time-lost creature is not recognized to exist by any divination magic attempting to read the future, nor can any luck-based powers affect any interactions with a time-lost creature. An <em>augury </em>asking a question directly about the creature will give no answer, while indirect questions may actually give false information, ignoring whatever influence the creature would have on the answer. <em>Foresight </em>grants no advantage in combat against a time-lost creature, nor does it suffer disadvantage against an opponent under the effects of <em>foresight</em>. Other divination effects, including <em>scry</em>, work normally upon the creature.</p><p><em></em></p><p><em>Temporal Invulnerability. </em>A time-lost creature is not affected by any spells affecting the flow of time. <em>Haste </em>and <em>slow </em>have no effect on the creature, and it can even act normally during a <em>time stop</em>. Time-lost creatures also do not age naturally, but cannot reproduce.</p><p></p><p><em>Forgettable. </em>Tracks, marks, or even documents left by a time-lost creature have a 50% chance of mysteriously vanishing if left unobserved for more than 12 hours. Likewise, characters who do not have ongoing direct business with the time-lost creature must pass a DC 15 Intelligence saving throw to retain any memory of that creature 12 hours after an encounter.</p><p></p><p><em>How to cure. </em>Generally, only a <em>wish </em>can restore a time-lost creature to normal. A more elaborate method, described as ‘weaving oneself back into the fabric of Time’ is to travel to the Temporal Energy Plane and back using naturally-occurring portals— different portals must be used for the entry and exit.</p></blockquote><p></p>
[QUOTE="Geoarrge, post: 7098186, member: 6801238"] I don't know how this would fit, but I think it's a cool concept for a template to put on some monsters/NPCs. [B]Time-lost[/B] Also known as the Forgotten, the time-lost are characters who have somehow become separated from the normal flow of time. Displaced time travelers or the survivors of orphaned timelines, the time-lost struggle to find a place in a universe that seems to insist that they should not exist. [I]Fateless. [/I]A time-lost creature is not recognized to exist by any divination magic attempting to read the future, nor can any luck-based powers affect any interactions with a time-lost creature. An [I]augury [/I]asking a question directly about the creature will give no answer, while indirect questions may actually give false information, ignoring whatever influence the creature would have on the answer. [I]Foresight [/I]grants no advantage in combat against a time-lost creature, nor does it suffer disadvantage against an opponent under the effects of [I]foresight[/I]. Other divination effects, including [I]scry[/I], work normally upon the creature. [I] Temporal Invulnerability. [/I]A time-lost creature is not affected by any spells affecting the flow of time. [I]Haste [/I]and [I]slow [/I]have no effect on the creature, and it can even act normally during a [I]time stop[/I]. Time-lost creatures also do not age naturally, but cannot reproduce. [I]Forgettable. [/I]Tracks, marks, or even documents left by a time-lost creature have a 50% chance of mysteriously vanishing if left unobserved for more than 12 hours. Likewise, characters who do not have ongoing direct business with the time-lost creature must pass a DC 15 Intelligence saving throw to retain any memory of that creature 12 hours after an encounter. [I]How to cure. [/I]Generally, only a [I]wish [/I]can restore a time-lost creature to normal. A more elaborate method, described as ‘weaving oneself back into the fabric of Time’ is to travel to the Temporal Energy Plane and back using naturally-occurring portals— different portals must be used for the entry and exit. [/QUOTE]
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