Beholder Bob
First Post
Setting – room is 2nd part of a barrier that prevents people walking into a treasure room and holy of holies for a dead civilization (an Egyptian-Incas mix). Only the priesthood and the royal family supposed to be able to pass through area. Room has a sphinx-like creature and stands before a raised archway. The arch is filled with roiling darkness with hints of blue and purple. Per the description below, I may change it to 4 arches on the ground floor instead.
Of importance: to enter this section of the dungeon, PCs had to enter into the ‘land of the dead’. Symbolically the PCs are considered dead. They are at the gate to a symbolic heaven/hell (a room). This room decides where those who wish passage end up.
My original plan called for the PC to place items appropriate to themselves on one end of the huge scale and stand on the other end. If the answer was correct, the scale lifted the PC up to the level of the passageway. Another thought was a unique riddle for each player (include 10 riddles with room….) but it seemed… well… overdone. The final option was to have 4 archways at ground level, each had a title above it. Entry is one way
Now – there is a rather large room on the other side of this room – 3 of the 4 archways would lead to a very-bad place. If entry is through a single doorway – a passwall at one of 4 angles would lead/drop the PC into the correct section of the room. If I went with the scale & lifting up to the portal – you go to a bad place unless you gave the correct answer (per the passwall). If you kill the sphinx, it always leads to the bad region.
What I am looking for from you folks: which method sounds best. If based on the scale, I’m trying to think of the proper items to place on the other side. If by riddle, any good suggestions?
Final note: I’m trying not to have too much magic in this dungeon – the greatest power available at the time this dungeon was created was 7th level arcane and divine spells. Feedback, suggestions, criticisms, donations, any and all welcome.
B
B
Of importance: to enter this section of the dungeon, PCs had to enter into the ‘land of the dead’. Symbolically the PCs are considered dead. They are at the gate to a symbolic heaven/hell (a room). This room decides where those who wish passage end up.
My original plan called for the PC to place items appropriate to themselves on one end of the huge scale and stand on the other end. If the answer was correct, the scale lifted the PC up to the level of the passageway. Another thought was a unique riddle for each player (include 10 riddles with room….) but it seemed… well… overdone. The final option was to have 4 archways at ground level, each had a title above it. Entry is one way
Now – there is a rather large room on the other side of this room – 3 of the 4 archways would lead to a very-bad place. If entry is through a single doorway – a passwall at one of 4 angles would lead/drop the PC into the correct section of the room. If I went with the scale & lifting up to the portal – you go to a bad place unless you gave the correct answer (per the passwall). If you kill the sphinx, it always leads to the bad region.
What I am looking for from you folks: which method sounds best. If based on the scale, I’m trying to think of the proper items to place on the other side. If by riddle, any good suggestions?
Final note: I’m trying not to have too much magic in this dungeon – the greatest power available at the time this dungeon was created was 7th level arcane and divine spells. Feedback, suggestions, criticisms, donations, any and all welcome.
B
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