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Help me design a short adventure (my players stay out!)
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<blockquote data-quote="Nareau" data-source="post: 2636239" data-attributes="member: 969"><p>I'm interested in running my characters through an <a href="http://www.imdb.com/title/tt0240772/" target="_blank">Ocean's Eleven</a> type adventure. Basically, the party will need to retrieve an item that's locked in a vault, in a city, under heavy guard.</p><p></p><p>The party is 13th level, with a barbarian (adamantine greataxe), a druid (very good problem-solver), and an archer (3.0 OotBI).</p><p></p><p>The guardian of the vault is a high-level (15th or so) wizard, with nearly unlimited resources at his disposal. The only thing he can't utilize is divine magic. The item is valuable enough to be guarded against teleportation, with plenty of guards and wards in place.</p><p></p><p>I'm looking for either a module to base this on, or possibly just some good RBDM tactics that would make it very difficult to break into.</p><p></p><p>I'd like the adventure to run 3-4 sessions. Starting off will be investigation, then planning, then execution. Ideally, I'd like to incorporate lots of stealth, bluffing, and puzzle-solving into the scenario. I love the Ocean's Eleven model of having the treasure lie underneath a bustling casino/party/etc. And I'd like it to have some elements of "dungeon-crawl," as that's something our group hasn't done in quite a while.</p><p></p><p>So, how do I keep them from simply burrowing/teleporting/fighting their way straight to the goods?</p><p></p><p>Spider</p></blockquote><p></p>
[QUOTE="Nareau, post: 2636239, member: 969"] I'm interested in running my characters through an [URL=http://www.imdb.com/title/tt0240772/]Ocean's Eleven[/URL] type adventure. Basically, the party will need to retrieve an item that's locked in a vault, in a city, under heavy guard. The party is 13th level, with a barbarian (adamantine greataxe), a druid (very good problem-solver), and an archer (3.0 OotBI). The guardian of the vault is a high-level (15th or so) wizard, with nearly unlimited resources at his disposal. The only thing he can't utilize is divine magic. The item is valuable enough to be guarded against teleportation, with plenty of guards and wards in place. I'm looking for either a module to base this on, or possibly just some good RBDM tactics that would make it very difficult to break into. I'd like the adventure to run 3-4 sessions. Starting off will be investigation, then planning, then execution. Ideally, I'd like to incorporate lots of stealth, bluffing, and puzzle-solving into the scenario. I love the Ocean's Eleven model of having the treasure lie underneath a bustling casino/party/etc. And I'd like it to have some elements of "dungeon-crawl," as that's something our group hasn't done in quite a while. So, how do I keep them from simply burrowing/teleporting/fighting their way straight to the goods? Spider [/QUOTE]
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