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Help me design a short adventure (my players stay out!)
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<blockquote data-quote="Whisper72" data-source="post: 2643230" data-attributes="member: 17339"><p>To add some tension (like in O11, where they had limited time to execute certain moves because the power would come back on etc.), have a hostile environment. Maybe there is a sphere of annihilation somewhere that has sucked out all the air, the PC's will need to find some way to breathe in an effective vacuum.</p><p></p><p>Furthermore, use 'orichalcum', as a mix of lead, dragon's blood and other stuff (make something up), which wen used mixed into cement, paint, whatever, makes certain area's impervious to teleport and scrying.</p><p></p><p>Another RBDM tool is to have one of the henchmen of the Wizard act like he is dissatisfied, and give information to the PC's, only to have it be false info and an ambush...</p><p></p><p>Definately go with constructs. Have them be statues, or better yet, embedded in the wall as part of relief-scenery, and have them suddenly step out and attack from behind or in the middle of the party (effectively splitting them).</p><p></p><p>On the topic of splitting a party, a good way to put some scare into a party is to have some barrier (magical steel or somesuch) come down in a corridor (which is also shielded from TP and scrying) AFTER the first two PC's have moved past it...</p><p></p><p>Have the maze be with shifting walls, making mapping a nightmare, as the wa back is suddenly different....</p></blockquote><p></p>
[QUOTE="Whisper72, post: 2643230, member: 17339"] To add some tension (like in O11, where they had limited time to execute certain moves because the power would come back on etc.), have a hostile environment. Maybe there is a sphere of annihilation somewhere that has sucked out all the air, the PC's will need to find some way to breathe in an effective vacuum. Furthermore, use 'orichalcum', as a mix of lead, dragon's blood and other stuff (make something up), which wen used mixed into cement, paint, whatever, makes certain area's impervious to teleport and scrying. Another RBDM tool is to have one of the henchmen of the Wizard act like he is dissatisfied, and give information to the PC's, only to have it be false info and an ambush... Definately go with constructs. Have them be statues, or better yet, embedded in the wall as part of relief-scenery, and have them suddenly step out and attack from behind or in the middle of the party (effectively splitting them). On the topic of splitting a party, a good way to put some scare into a party is to have some barrier (magical steel or somesuch) come down in a corridor (which is also shielded from TP and scrying) AFTER the first two PC's have moved past it... Have the maze be with shifting walls, making mapping a nightmare, as the wa back is suddenly different.... [/QUOTE]
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