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Help me design a skill challenge
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<blockquote data-quote="LostSoul" data-source="post: 4423587" data-attributes="member: 386"><p>I think I would start off with the PCs hearing the mercs argue about their situation, making it clear that two of them are griping about not getting paid and are thinking about calling the whole thing off.</p><p></p><p>The other ones are calling them wimps.</p><p></p><p>Depending on what your group thinks is fun, I might declare "Skill Challenge!" or just go into it with the roleplaying without the explicit declaration.</p><p></p><p>Then I'd just roll with it.</p><p></p><p>Success means that both mercs jump over. 1/2 the required successes means that one of them jumps, while the other stays.</p><p></p><p>You might set some kind of bonus to rolls - or an auto success - if the mercs are offered cash. Such as: An offer of 25 gps gives the PCs a +2 bonus to their next roll; offering 100 gps counts as a success.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4423587, member: 386"] I think I would start off with the PCs hearing the mercs argue about their situation, making it clear that two of them are griping about not getting paid and are thinking about calling the whole thing off. The other ones are calling them wimps. Depending on what your group thinks is fun, I might declare "Skill Challenge!" or just go into it with the roleplaying without the explicit declaration. Then I'd just roll with it. Success means that both mercs jump over. 1/2 the required successes means that one of them jumps, while the other stays. You might set some kind of bonus to rolls - or an auto success - if the mercs are offered cash. Such as: An offer of 25 gps gives the PCs a +2 bonus to their next roll; offering 100 gps counts as a success. [/QUOTE]
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Help me design a skill challenge
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