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Help me design a skill challenge
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<blockquote data-quote="eleran" data-source="post: 4424817" data-attributes="member: 26319"><p>So, we ran the session last night, including the skill challenge and it went really well. I see room for improvement on my part and the players parts but it went very weel.</p><p></p><p>The ranger snuck up to the door of the mercs barracks and overheard a tense discussion consisting of 5 seperate voices. She noticed that there was discontent in 2 of the voices and they were discussing their lack of confidence in the mission and the likelihood of actually getting paid for it. </p><p></p><p>The PCs debated over whether it was better to burst in and surprise the group or try to start some kind of parlay and see what shakes out of it. Finally, cooler heads prevailed and they decided to try to lure someone out of the room and see hwo things proceeded. </p><p></p><p>The wizard used ghost sound to draw the attention of the mercs. The mercs sent 2 members, rolled at random, out to check on the noise. As it turned out they sent out one of the discontents and one of the mercs who was ok with the mission and the promised pay. </p><p></p><p>After the mercs came out of the room and down a short corridor the PCs made their presence known and the party Paladin stepped between the mercs and the entrance to the corridor back to the barracks, cutting off retreat if things went bad.</p><p></p><p>They calmly explained to the mercs that they didnt want any trouble and that no one needed to get hurt. At that point we went into skill challenge mode. I explained that they needed 6 successes before they got 3 failures and what the primary skills were and how others could help if they didnt want to try a primary skill. </p><p></p><p>This lead to a really well played challenge in which lots of roleplay ensued and lots of fun was had. By the time the skill challenge was over, they had parlayed with all 5 mercs and won 2 of them over to their side which then segued to a battle against the remaining mercs and the 2 merc bosses, which would have been a slaughter of the PCs without the 2 extra mercs on their side. </p><p></p><p>Thanks all for your suggestions.</p></blockquote><p></p>
[QUOTE="eleran, post: 4424817, member: 26319"] So, we ran the session last night, including the skill challenge and it went really well. I see room for improvement on my part and the players parts but it went very weel. The ranger snuck up to the door of the mercs barracks and overheard a tense discussion consisting of 5 seperate voices. She noticed that there was discontent in 2 of the voices and they were discussing their lack of confidence in the mission and the likelihood of actually getting paid for it. The PCs debated over whether it was better to burst in and surprise the group or try to start some kind of parlay and see what shakes out of it. Finally, cooler heads prevailed and they decided to try to lure someone out of the room and see hwo things proceeded. The wizard used ghost sound to draw the attention of the mercs. The mercs sent 2 members, rolled at random, out to check on the noise. As it turned out they sent out one of the discontents and one of the mercs who was ok with the mission and the promised pay. After the mercs came out of the room and down a short corridor the PCs made their presence known and the party Paladin stepped between the mercs and the entrance to the corridor back to the barracks, cutting off retreat if things went bad. They calmly explained to the mercs that they didnt want any trouble and that no one needed to get hurt. At that point we went into skill challenge mode. I explained that they needed 6 successes before they got 3 failures and what the primary skills were and how others could help if they didnt want to try a primary skill. This lead to a really well played challenge in which lots of roleplay ensued and lots of fun was had. By the time the skill challenge was over, they had parlayed with all 5 mercs and won 2 of them over to their side which then segued to a battle against the remaining mercs and the 2 merc bosses, which would have been a slaughter of the PCs without the 2 extra mercs on their side. Thanks all for your suggestions. [/QUOTE]
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