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Help me Design a Tree-Spirit Hazard
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<blockquote data-quote="JmanTheDM" data-source="post: 8239848" data-attributes="member: 6791902"><p>Hey all,</p><p></p><p>would love some feedback on designing a complex hazard for next game session. any thoughts or feedback would be awesome!</p><p></p><p>Background:</p><p>PC's level 6</p><p>they are at an Ekujae tree village. have been accepted as guests, will spend the night. some of the Elves are not happy with them being present have "awakened" the tree spirit of the room that is granting the PC's shelter for the night.</p><p></p><p>the Ekujae "record" their knowledge by having tree spirits modify their tree's shape and form and thereby creating a "living history" of the people.</p><p></p><p>my thought is this:</p><p>late at night, the tree spirit is "activated". the tree spirit is hungry for knowledge, and will be trying to grab and "merge" the PC with the tree so that the tree can "learn" the PC's Lore skill and add this to the overall knowledge of their society.</p><p></p><p>so, I'm thinking about things like:</p><ul> <li data-xf-list-type="ul">nature and Occutism to learn about this hazard</li> <li data-xf-list-type="ul">the branches of the tree taking grab attacks and trying to push the PC's "into" the tree trunk in a kind of merge.</li> <li data-xf-list-type="ul">the tree trying to "fight" the PC for their individual LORE skills. the tree is trying to consume this information. maybe "fighting" the tree by resisting the Lore "drain". maybe even delaying the tree by sacrificing your lore to buy others time to respond.</li> <li data-xf-list-type="ul">some kind of skill checks and possibly combat to ward off the branches - to get the tree spirit to relent.</li> </ul><p></p><p>first, is this stupid? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>second. any help in building this? I'm perfectly cool joining hazards and VP systems. like other threads elsewhere, I'm trying to spread skill usage here for a mostly non-combat yet potentially deadly encounter.</p><p></p><p>thoughts?</p><p></p><p>cheers,</p><p></p><p>J.</p></blockquote><p></p>
[QUOTE="JmanTheDM, post: 8239848, member: 6791902"] Hey all, would love some feedback on designing a complex hazard for next game session. any thoughts or feedback would be awesome! Background: PC's level 6 they are at an Ekujae tree village. have been accepted as guests, will spend the night. some of the Elves are not happy with them being present have "awakened" the tree spirit of the room that is granting the PC's shelter for the night. the Ekujae "record" their knowledge by having tree spirits modify their tree's shape and form and thereby creating a "living history" of the people. my thought is this: late at night, the tree spirit is "activated". the tree spirit is hungry for knowledge, and will be trying to grab and "merge" the PC with the tree so that the tree can "learn" the PC's Lore skill and add this to the overall knowledge of their society. so, I'm thinking about things like: [LIST] [*]nature and Occutism to learn about this hazard [*]the branches of the tree taking grab attacks and trying to push the PC's "into" the tree trunk in a kind of merge. [*]the tree trying to "fight" the PC for their individual LORE skills. the tree is trying to consume this information. maybe "fighting" the tree by resisting the Lore "drain". maybe even delaying the tree by sacrificing your lore to buy others time to respond. [*]some kind of skill checks and possibly combat to ward off the branches - to get the tree spirit to relent. [/LIST] first, is this stupid? :) second. any help in building this? I'm perfectly cool joining hazards and VP systems. like other threads elsewhere, I'm trying to spread skill usage here for a mostly non-combat yet potentially deadly encounter. thoughts? cheers, J. [/QUOTE]
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Help me Design a Tree-Spirit Hazard
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