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Help me Design a Tree-Spirit Hazard
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<blockquote data-quote="JmanTheDM" data-source="post: 8240531" data-attributes="member: 6791902"><p>This is true, and I like the expanded skill lists better. I think it is here where a first revision can be made and incorporate a sort of VP system. instead of skills causing "damage", successful skill use can help advance the counter. same too would a physical attack. successfully "attack" the tree to advance the VP counter</p><p></p><p></p><p>this is key in my mind and really glad you called this out!</p><p></p><p></p><p>I like the rock-paper-scissors aspect of 3 different choices. so, turning this around, the 3 "hard" choices could be</p><ul> <li data-xf-list-type="ul">rescue your friends</li> <li data-xf-list-type="ul">delay the hazard</li> <li data-xf-list-type="ul">create an exit from the hazard (end the threat)</li> </ul><p></p><p>just need to ponder if this is an actual set of choices or just illusion - where the PC's will obviously optimize one over the other. specifically, the creation of an "exit" <- this here is likely not going to matter over much unless there is some kind of timer that if it reaches zero its game over.</p><p></p><p>This leads me to think the choices are:</p><ul> <li data-xf-list-type="ul">rescue your friends = more help to defeat this hazard. also, if everyone is captured by the tree spirit, its game over, timer running out or not</li> <li data-xf-list-type="ul">delay the hazard = using the various skills, prevent the tree from merging your friends into itself. this has the effect of pausing the countdown timer. buying yourself more time will help with rescue and exits</li> <li data-xf-list-type="ul">Creating an exit = truly the only way to get away from this hazard. once outside of range, the threat is gone. exit before the counter runs out? [here is where I'm struggling a bit to make it dramatic and make some of the other choices also matter]</li> </ul><p></p><p>great feedback, thank you. </p><p></p><p>will work on revision #2</p></blockquote><p></p>
[QUOTE="JmanTheDM, post: 8240531, member: 6791902"] This is true, and I like the expanded skill lists better. I think it is here where a first revision can be made and incorporate a sort of VP system. instead of skills causing "damage", successful skill use can help advance the counter. same too would a physical attack. successfully "attack" the tree to advance the VP counter this is key in my mind and really glad you called this out! I like the rock-paper-scissors aspect of 3 different choices. so, turning this around, the 3 "hard" choices could be [LIST] [*]rescue your friends [*]delay the hazard [*]create an exit from the hazard (end the threat) [/LIST] just need to ponder if this is an actual set of choices or just illusion - where the PC's will obviously optimize one over the other. specifically, the creation of an "exit" <- this here is likely not going to matter over much unless there is some kind of timer that if it reaches zero its game over. This leads me to think the choices are: [LIST] [*]rescue your friends = more help to defeat this hazard. also, if everyone is captured by the tree spirit, its game over, timer running out or not [*]delay the hazard = using the various skills, prevent the tree from merging your friends into itself. this has the effect of pausing the countdown timer. buying yourself more time will help with rescue and exits [*]Creating an exit = truly the only way to get away from this hazard. once outside of range, the threat is gone. exit before the counter runs out? [here is where I'm struggling a bit to make it dramatic and make some of the other choices also matter] [/LIST] great feedback, thank you. will work on revision #2 [/QUOTE]
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Help me Design a Tree-Spirit Hazard
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