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Help me design a Wayfarer prestige class (now in its third iteration)
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<blockquote data-quote="StGabe" data-source="post: 3377062" data-attributes="member: 49275"><p>However, as you have it defined it can be cast out of combat up to 10 rounds before it is used (1 minute duration). Now that you have made it a move action to activate it's true that you can't sneak attack and use it in the same round however you still teleport out right away next round.</p><p></p><p></p><p></p><p>Yes. I suggested you add this in my initial criticism and it is important to have this explicitly stated. </p><p></p><p></p><p></p><p>Right, I imagined you meant that (although it's a non-standard way to define this, generally a prestige class would have its own attribute for this) however you need to make this clear "The DC is equivalent to what it would be if the caster cast it with as an arcane caster of any arcane class that he has levels in" for example.</p><p></p><p></p><p></p><p>Spiderclimb won't let you teleport through windows, out of jail cells, etc. Dimension Door has some slight advantages (you can take a few people with you, but not a lot, and you can go further) but as you've defined this it is also superior in other ways (usable as a move action if cast before combat, caster doesn't have to teleport or even be near the person who does the teleport). However, generally, the things that make Dimension Door a 4th level spell are its abilities to break/trivialize a lot of challenges like being locked in a prison cell. Dimension Door isn't an amazing combat spell and you could compare it to Spiderclimb too if you just want to think about combat. This is, IMO, definitely at least a 3rd level spell.</p><p></p><p>I'm not sure why you are so dead set on it being lower anyway. The wayfarer can take this as one of his Expanded Spells if they aren't a caster.</p><p></p><p>...</p><p></p><p>I also think that the class probably needs a lower BAB progression and or hit die. Balancewise, it's giving some pretty impressive spell casting boosts that seem to more than replace the lost rogue abilities that, for example, a rogue would give up to become a wayfarer. Consider a 4rogue/1sorceror/10wayfarer versus a 15 rogue and I think you will find that the former is considerably more powerful.</p><p></p><p>You can just diagreee, that's fine, but I think it would be useful to step back a bit from the class. You seem to be trying a bit too hard to make the class really attractive to players. For example, you seem to be predicating the class around being easy to aquire at a certain point in the module. That's nice and all but I think you need to make sure that it is balanced with other prestige classes with respect to requirements and abilities first and consider that later. If players need a heads up about the prestige class in order to plan for it then maybe you just need to inform them of the prereqs sooner.</p></blockquote><p></p>
[QUOTE="StGabe, post: 3377062, member: 49275"] However, as you have it defined it can be cast out of combat up to 10 rounds before it is used (1 minute duration). Now that you have made it a move action to activate it's true that you can't sneak attack and use it in the same round however you still teleport out right away next round. Yes. I suggested you add this in my initial criticism and it is important to have this explicitly stated. Right, I imagined you meant that (although it's a non-standard way to define this, generally a prestige class would have its own attribute for this) however you need to make this clear "The DC is equivalent to what it would be if the caster cast it with as an arcane caster of any arcane class that he has levels in" for example. Spiderclimb won't let you teleport through windows, out of jail cells, etc. Dimension Door has some slight advantages (you can take a few people with you, but not a lot, and you can go further) but as you've defined this it is also superior in other ways (usable as a move action if cast before combat, caster doesn't have to teleport or even be near the person who does the teleport). However, generally, the things that make Dimension Door a 4th level spell are its abilities to break/trivialize a lot of challenges like being locked in a prison cell. Dimension Door isn't an amazing combat spell and you could compare it to Spiderclimb too if you just want to think about combat. This is, IMO, definitely at least a 3rd level spell. I'm not sure why you are so dead set on it being lower anyway. The wayfarer can take this as one of his Expanded Spells if they aren't a caster. ... I also think that the class probably needs a lower BAB progression and or hit die. Balancewise, it's giving some pretty impressive spell casting boosts that seem to more than replace the lost rogue abilities that, for example, a rogue would give up to become a wayfarer. Consider a 4rogue/1sorceror/10wayfarer versus a 15 rogue and I think you will find that the former is considerably more powerful. You can just diagreee, that's fine, but I think it would be useful to step back a bit from the class. You seem to be trying a bit too hard to make the class really attractive to players. For example, you seem to be predicating the class around being easy to aquire at a certain point in the module. That's nice and all but I think you need to make sure that it is balanced with other prestige classes with respect to requirements and abilities first and consider that later. If players need a heads up about the prestige class in order to plan for it then maybe you just need to inform them of the prereqs sooner. [/QUOTE]
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Help me design a Wayfarer prestige class (now in its third iteration)
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