Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Help me design a Wayfarer prestige class (now in its third iteration)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 3377842" data-attributes="member: 20805"><p>I know this is a bit off-track, but I was thinking about my game and how to incorperate the Eberron elements into the adventures.. and it hit me like lightning out of blue sky...</p><p></p><p></p><p>Sorry if this is a bit disjointed, and slanted towards Eberron...</p><p></p><p></p><p>WayFarer's Step, Graft</p><p> - The infusion of specially prepared DragonShards grants the graftee the ability to step through planar boundries as a move action. Upon arrival the graftee must succeed at a FORT check vs 15 or become fatigued.</p><p></p><p>- The basic infusion is a Syberus shard and a Kyber shard. The addition of an Eberron Shard limits the ability to travel on the Prime Material. The graftee may shift his position on Eberron by 10' per character level. Without the Eberron Shard the graftee must succeed at a Concentration Check DC 25 to arrive at the right plane and location.</p><p></p><p>- Additional beings can be brought along at a cost of a +5 increase of both the Fort save DC and the Concentration DC, per additional character.</p><p></p><p>- Fatigue increases the Concentration check DC by +5</p><p></p><p>- Failure of the concentration check results in arriving at a random location on a random plane. If the characters are PCs, this should be a nice opportunity for a side plot, arriving right smack into the middle of a story ala Dr Who.</p><p></p><p>- The initial graft procedure causes 1D4 CON permanent drain. This loss cannot be recovered via Restoration while the graft is still installed.</p><p></p><p>Wayfarer's revenge... when a character with this graft breaks with the Wayfarer's guild a contingency effect destroys the Eberron Shard while the character is taking a 'step'. This results in the characters arrival at a random plane...usually meaning the wayward wayfarer does not return.</p><p></p><p></p><p></p><p>With this as the entry requirement to the PrC, the class can focus on reducing the penalties for stepping and increase functionality. It allows for non-casters to be members and provides a very clean package for why no-one outside of the Guild knows the secrets of the Wayfarer's step.</p><p></p><p>Additional abilities could include:</p><p>Expanding the range of travel, for instance increasing movement allowance to 10' * twice character level</p><p>Decreasing penalty for moving additional characters</p><p>etc...</p><p></p><p>Let me know if my random thought is worth keeping and working on <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Non-Eberron games could use alternate graft components with the same results.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3377842, member: 20805"] I know this is a bit off-track, but I was thinking about my game and how to incorperate the Eberron elements into the adventures.. and it hit me like lightning out of blue sky... Sorry if this is a bit disjointed, and slanted towards Eberron... WayFarer's Step, Graft - The infusion of specially prepared DragonShards grants the graftee the ability to step through planar boundries as a move action. Upon arrival the graftee must succeed at a FORT check vs 15 or become fatigued. - The basic infusion is a Syberus shard and a Kyber shard. The addition of an Eberron Shard limits the ability to travel on the Prime Material. The graftee may shift his position on Eberron by 10' per character level. Without the Eberron Shard the graftee must succeed at a Concentration Check DC 25 to arrive at the right plane and location. - Additional beings can be brought along at a cost of a +5 increase of both the Fort save DC and the Concentration DC, per additional character. - Fatigue increases the Concentration check DC by +5 - Failure of the concentration check results in arriving at a random location on a random plane. If the characters are PCs, this should be a nice opportunity for a side plot, arriving right smack into the middle of a story ala Dr Who. - The initial graft procedure causes 1D4 CON permanent drain. This loss cannot be recovered via Restoration while the graft is still installed. Wayfarer's revenge... when a character with this graft breaks with the Wayfarer's guild a contingency effect destroys the Eberron Shard while the character is taking a 'step'. This results in the characters arrival at a random plane...usually meaning the wayward wayfarer does not return. With this as the entry requirement to the PrC, the class can focus on reducing the penalties for stepping and increase functionality. It allows for non-casters to be members and provides a very clean package for why no-one outside of the Guild knows the secrets of the Wayfarer's step. Additional abilities could include: Expanding the range of travel, for instance increasing movement allowance to 10' * twice character level Decreasing penalty for moving additional characters etc... Let me know if my random thought is worth keeping and working on :) Non-Eberron games could use alternate graft components with the same results. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Help me design a Wayfarer prestige class (now in its third iteration)
Top