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Help me design a Wayfarer prestige class (now in its third iteration)
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<blockquote data-quote="Owldragon" data-source="post: 3378679" data-attributes="member: 11733"><p>It's ironic that the most debate so far is on something that isn't even part of the prestige class, just a spell that the class uses. My only thought at first was that maybe a cap should be put on the range so it doesn't let you go <em>too</em> much further than you could move normally. Your argument is making me start to wonder about the impact of low-level teleportation, though. It didn't occur to me until now that it could get you out of things like entanglement or grapples, since the spell casting is done first and then you just use a move action to actually teleport. On the other hand, you'd have to cast the spell first to be ready to escape such a condition. I'm not decided yet. I mean, if there was no advantage to the spell, why learn it or memorize it in the first place? And, as has been pointed out, there is a Least Dragonmark that does something similar, and I would imagine that if it was horribly broken, somebody would have found a way to exploit it already.</p><p></p><p>StGabe is right that the limitation to line-of-sight should be explicit; that would get rid of some of the problems, like getting past a lot of locked doors (a first level spell that's as good as knock as well as having other uses would <em>definitely</em> be overpowered). <strong>RangerWickett</strong>, do you think limiting it to line-of-effect as well would be too much? Having it blocked by things like a resilient sphere would counter other concerns, but I don't know what you actually have in mind for the spell. What do you really want people to be accomplishing with the spell?</p><p></p><p>Also, StGabe, I think the reason RangerWickett would like to keep the spell the way it is as much as possible might have something to do with the fact that it's already been published that way in the Burning Sky Player's Guide, back in January (same wording, down to requiring a standard action to cast and a move action to teleport). "Errata" is such a nasty word. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>I do agree with this. The class could use some more flavor, something to show the "part circus" part of the concept. Maybe some sort of magical augments to Balance, Jump, and Tumble skill checks? As it is, the abilities the class grants seem to fit more with the WotC version of Wayfarers than with the Wayfarers you've portrayed in the background information and Lyceian Arcana.</p></blockquote><p></p>
[QUOTE="Owldragon, post: 3378679, member: 11733"] It's ironic that the most debate so far is on something that isn't even part of the prestige class, just a spell that the class uses. My only thought at first was that maybe a cap should be put on the range so it doesn't let you go [I]too[/I] much further than you could move normally. Your argument is making me start to wonder about the impact of low-level teleportation, though. It didn't occur to me until now that it could get you out of things like entanglement or grapples, since the spell casting is done first and then you just use a move action to actually teleport. On the other hand, you'd have to cast the spell first to be ready to escape such a condition. I'm not decided yet. I mean, if there was no advantage to the spell, why learn it or memorize it in the first place? And, as has been pointed out, there is a Least Dragonmark that does something similar, and I would imagine that if it was horribly broken, somebody would have found a way to exploit it already. StGabe is right that the limitation to line-of-sight should be explicit; that would get rid of some of the problems, like getting past a lot of locked doors (a first level spell that's as good as knock as well as having other uses would [I]definitely[/I] be overpowered). [B]RangerWickett[/B], do you think limiting it to line-of-effect as well would be too much? Having it blocked by things like a resilient sphere would counter other concerns, but I don't know what you actually have in mind for the spell. What do you really want people to be accomplishing with the spell? Also, StGabe, I think the reason RangerWickett would like to keep the spell the way it is as much as possible might have something to do with the fact that it's already been published that way in the Burning Sky Player's Guide, back in January (same wording, down to requiring a standard action to cast and a move action to teleport). "Errata" is such a nasty word. :) I do agree with this. The class could use some more flavor, something to show the "part circus" part of the concept. Maybe some sort of magical augments to Balance, Jump, and Tumble skill checks? As it is, the abilities the class grants seem to fit more with the WotC version of Wayfarers than with the Wayfarers you've portrayed in the background information and Lyceian Arcana. [/QUOTE]
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Help me design a Wayfarer prestige class (now in its third iteration)
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