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Help me design an Air-Element "Dungeon"!
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<blockquote data-quote="gamecat" data-source="post: 1862859" data-attributes="member: 3144"><p>Well... new game started two sessions ago, and already the players have a quest (The game itself is quirky: D&D weapons and armor, but modern day): a certain church which built a temple in redlands, california. Why would they put a massive temple in a sleepy town like Redlands? Simple: the temple, with the golden angelic figure topping the steeple, is the nexus of four elemental nodes. The church's operatives have misaligned the four nodes and the resulting disturbance will allow the church to call forth their diety to the face of the earth.</p><p></p><p>Thus far, the PCs (4th level now) have realigned the earth node, in big bear. Next, they've headed to yucaipa, where the air node is.</p><p></p><p>Each node requires the person who will align the node to "prove thier mettle" and also accept the burdern of the element, accepting bonuses and penalties to statistics (earth +4 inherent strength, -2 inherent Int; air +4 inherent dex, -2 inherent con; fire +4 inherent dex, -2 inherent cha; water +4 inherent con, -2 inherent int.)</p><p></p><p>Question is: What should i hit them with? before it was just 6 small earth elementals, but i want this node (and the following ones) to be a doozy.</p></blockquote><p></p>
[QUOTE="gamecat, post: 1862859, member: 3144"] Well... new game started two sessions ago, and already the players have a quest (The game itself is quirky: D&D weapons and armor, but modern day): a certain church which built a temple in redlands, california. Why would they put a massive temple in a sleepy town like Redlands? Simple: the temple, with the golden angelic figure topping the steeple, is the nexus of four elemental nodes. The church's operatives have misaligned the four nodes and the resulting disturbance will allow the church to call forth their diety to the face of the earth. Thus far, the PCs (4th level now) have realigned the earth node, in big bear. Next, they've headed to yucaipa, where the air node is. Each node requires the person who will align the node to "prove thier mettle" and also accept the burdern of the element, accepting bonuses and penalties to statistics (earth +4 inherent strength, -2 inherent Int; air +4 inherent dex, -2 inherent con; fire +4 inherent dex, -2 inherent cha; water +4 inherent con, -2 inherent int.) Question is: What should i hit them with? before it was just 6 small earth elementals, but i want this node (and the following ones) to be a doozy. [/QUOTE]
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