Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help me design an Air-Element "Dungeon"!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Woas" data-source="post: 1863819" data-attributes="member: 16317"><p>Oh oh! I made one of these before.</p><p></p><p>Okay.. so:</p><p></p><p>-Party crests a hill to discover on the horizon a settlement that has black smoke pouring from it.</p><p>-Party makes its way toward town to see if they can help. As they are moving through the farm land that is around the settlement, they are attacked by Straw Golems (Scare-Crow Golems).</p><p>-One of the PCs unfortunetly dies <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> (Sorry Evan...) during the skirmish. Some 'scouts' from the settlement who were keeping tabs on what the Straw Golems where doing in secret came to the parties aid and helped them back to the settlement.</p><p>-Once at the settlement, the party discoveres that the people who live there are actually set up a 'ring of fire' around the settlement to ward off any attacking Straw Golems and was the source of the black smoke. (It wasn't that the town was burning down.)</p><p>-Through some investigation, the party discoveres the druid behind the straw golems. Basically it was a boiled down "European Settlers vs. Native American" conflict. The druid was here first and the settlers were slowly destroying her grove.</p><p>-The druid never ment for the Straw Golems to kill anyone. (The party finds out that they were not told the whole truth. The PC was the first death. Previous people were just beat up real bad, but never killed by the Straw Golems.) So the Druid lets the players in on some Info she knows. In the mountains far away there is Something or Someperson who can bring their friend back from the dead.</p><p>-Enter ancient Sky Temple/Dungeon.</p><p></p><p>Around the peak of the highest mountain to the west of this settlement was a cloud doughnut that never went away. No one really knew why though. These clouds look like normal ordinary fluffy clouds. </p><p></p><p>What they really were was concealment of a huge open air temple.</p><p>Under the temple on the mountain was a clan of Cloud Giants. The party entered their small little community and befriended one of the giants. They used their natural Levitation ability, had the party climb on him, and he shipped them up to the cloud. The party discovered the concealed temple in the clouds and entered. The building was made out of what I called "Cloudstone". Basically it was stone that was incredibly light and could 'float' in mid air. If anyone stood in one place for too long, they would actually 'melt' through it. (like for an hour. so no resting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) </p><p></p><p>As for architecture. I discribed very big, opened aired rooms. Many rooms only had 3 walls. The 4th wall is more like the 'entrance' to a roman/greek temple that faced outward toward the sky. Other rooms were very rounded. Domed ceiling, sometimes even dome floors. (who needs a floor other than for astetics when you fly constantly?) There was also a few rooms that were carved into the mountain sumit, level with the temple.(This is where the genie was)</p><p></p><p>There was lots of wind traps and anti-ranged weapon situations as wind blew all around (since it passed through the Cloudstone). Plus some cold subdual damage.</p><p></p><p>As for creatures found in the temple? Lets see, I had Air mephits, cold mephits, air elementals, an air drake (from Draconomicon), and one Belker. In the end, the players found a Genie who granted them a wish.. which was to bring their friend back from the dead.</p><p></p><p>Hope some of that helped.</p></blockquote><p></p>
[QUOTE="Woas, post: 1863819, member: 16317"] Oh oh! I made one of these before. Okay.. so: -Party crests a hill to discover on the horizon a settlement that has black smoke pouring from it. -Party makes its way toward town to see if they can help. As they are moving through the farm land that is around the settlement, they are attacked by Straw Golems (Scare-Crow Golems). -One of the PCs unfortunetly dies :( (Sorry Evan...) during the skirmish. Some 'scouts' from the settlement who were keeping tabs on what the Straw Golems where doing in secret came to the parties aid and helped them back to the settlement. -Once at the settlement, the party discoveres that the people who live there are actually set up a 'ring of fire' around the settlement to ward off any attacking Straw Golems and was the source of the black smoke. (It wasn't that the town was burning down.) -Through some investigation, the party discoveres the druid behind the straw golems. Basically it was a boiled down "European Settlers vs. Native American" conflict. The druid was here first and the settlers were slowly destroying her grove. -The druid never ment for the Straw Golems to kill anyone. (The party finds out that they were not told the whole truth. The PC was the first death. Previous people were just beat up real bad, but never killed by the Straw Golems.) So the Druid lets the players in on some Info she knows. In the mountains far away there is Something or Someperson who can bring their friend back from the dead. -Enter ancient Sky Temple/Dungeon. Around the peak of the highest mountain to the west of this settlement was a cloud doughnut that never went away. No one really knew why though. These clouds look like normal ordinary fluffy clouds. What they really were was concealment of a huge open air temple. Under the temple on the mountain was a clan of Cloud Giants. The party entered their small little community and befriended one of the giants. They used their natural Levitation ability, had the party climb on him, and he shipped them up to the cloud. The party discovered the concealed temple in the clouds and entered. The building was made out of what I called "Cloudstone". Basically it was stone that was incredibly light and could 'float' in mid air. If anyone stood in one place for too long, they would actually 'melt' through it. (like for an hour. so no resting ;) ) As for architecture. I discribed very big, opened aired rooms. Many rooms only had 3 walls. The 4th wall is more like the 'entrance' to a roman/greek temple that faced outward toward the sky. Other rooms were very rounded. Domed ceiling, sometimes even dome floors. (who needs a floor other than for astetics when you fly constantly?) There was also a few rooms that were carved into the mountain sumit, level with the temple.(This is where the genie was) There was lots of wind traps and anti-ranged weapon situations as wind blew all around (since it passed through the Cloudstone). Plus some cold subdual damage. As for creatures found in the temple? Lets see, I had Air mephits, cold mephits, air elementals, an air drake (from Draconomicon), and one Belker. In the end, the players found a Genie who granted them a wish.. which was to bring their friend back from the dead. Hope some of that helped. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me design an Air-Element "Dungeon"!
Top