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Help me design an encounter in which there will be a TPC (Total Party Captured)
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<blockquote data-quote="AuraSeer" data-source="post: 1538938" data-attributes="member: 1331"><p>Immediately after the explosion, a set of tear gas canisters crash in through the windows, and the room begins filling with gas. One round later, a pair of summoned kytons storm in through the door, their animated chains writhing out to entangle the PCs. A dark naga slithers in at the same time, using its spells to confuse the rest and prevent escape; if forced into melee, it uses its poisonous sting. Behind her comes a pair of drow rogues, wearing gas masks and wielding stun batons that they use on the most dangerous enemy. PCs trying to escape out the back door run into a duergar Dwarven Defender who uses Combat Reflexes, Improved Trip, a spiked chain, and his racial <em>enlarge</em> power.</p><p></p><p>Edited to add: <strong>Mustrum Ridicully</strong> makes a good point. As soon as combat starts, you may want to let the players know it's a plot fight they can't possibly win. Otherwise, it feels like railroading (which it is, really) and it isn't fun. </p><p></p><p>An even better option would be to make allowances for one or two characters that manage to escape. If the rogue equivalent takes off at the first sign of trouble and somehow gets away clean, maybe he gets a short solo mission where he can try to sneak in and save the others. He probably gets captured then too, but he still feels more like his actions had an impact on the story.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 1538938, member: 1331"] Immediately after the explosion, a set of tear gas canisters crash in through the windows, and the room begins filling with gas. One round later, a pair of summoned kytons storm in through the door, their animated chains writhing out to entangle the PCs. A dark naga slithers in at the same time, using its spells to confuse the rest and prevent escape; if forced into melee, it uses its poisonous sting. Behind her comes a pair of drow rogues, wearing gas masks and wielding stun batons that they use on the most dangerous enemy. PCs trying to escape out the back door run into a duergar Dwarven Defender who uses Combat Reflexes, Improved Trip, a spiked chain, and his racial [i]enlarge[/i] power. Edited to add: [b]Mustrum Ridicully[/b] makes a good point. As soon as combat starts, you may want to let the players know it's a plot fight they can't possibly win. Otherwise, it feels like railroading (which it is, really) and it isn't fun. An even better option would be to make allowances for one or two characters that manage to escape. If the rogue equivalent takes off at the first sign of trouble and somehow gets away clean, maybe he gets a short solo mission where he can try to sneak in and save the others. He probably gets captured then too, but he still feels more like his actions had an impact on the story. [/QUOTE]
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Help me design an encounter in which there will be a TPC (Total Party Captured)
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