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Help me design an encounter in which there will be a TPC (Total Party Captured)
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<blockquote data-quote="Bloodsparrow" data-source="post: 1539117" data-attributes="member: 12554"><p>If you have magical items in your game world... I have two words for you,</p><p></p><p>"Bands of Bolarro"</p><p></p><p>You will find them listed in your 3.5 DMG.</p><p>(Though you would want to be careful in your use of them since they can be picked up and thrown back if your guys miss. Of course... Your NPCs will know the command words for them to retract so...)</p><p></p><p>Other then that, I don't have much in the way of specific TPC advice... More like TPC Theory...</p><p></p><p>In capturing PCs, I found it very effective to split up the party. Which can be difficult, considering that not splitting up the party is a mantra of our kind. However, you don't need to split them up very much, the party won't think of themselves as split up if they can see each other, but it will be enough for you and work to your advantage when they can see their friends fall into your hands like candy from a piñata.</p><p></p><p>Have at least one fellow with some sort of ranged device that has an area effect. (Or more then one, but only have one visible and active at a time.) With any luck, your players will decide to keep a certain amount of distance between each other to mitigate the effectiveness of the device. This will make it easier for your superior numbers to corner and take down each member of the party. Or, they'll stay clumped together and make things easier for you.</p><p></p><p>Once you have at least one separated, have something entice that player even further away. (Like, make them think, "If I can just take out that guy with the gun that's throwing tear gas canisters...", and when they go to do it have that guy's friends that have been hiding around him jump the player.)</p><p></p><p>The important thing to remember is that you don't have to get them all at once. You can pick them off one by one. It's more physiological, and easier to boot.</p><p></p><p>Once you have one or more at your mercy, get them out of there. *POOF* Gone. ... Okay, maybe not *Poof*, but definitely gotten out of there quickly. No hesitation. </p><p></p><p>Don't put a gun to their head and demand that the rest of the group surrender, they'll just do some crazy thing that'll f-up all your plans. Just take them away, throw them in the trunk of a car and speed off.</p><p></p><p>This will throw the remaining players into disarray. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Pick them off as they try to regroup and find a way to chase after the car with their friend.</p><p></p><p>Though there is the temptation to use an already captured PC as bait to lure the rest of the party in, it's not really a good idea to do this on the fly. Save that tactic for a place on your turf where you have all of the advantage.</p><p></p><p>It is, however, a good idea to use a "partially captured" PC to enable the capture of more PCs.</p><p></p><p>In my case for example, I hit one of the members of the party I was running with the aforementioned Bands of Bolarro. At that point, two other members of the party became completely useless as they both attempted to free her.</p><p></p><p>This was a perfect time for me to snag both of them as well.</p><p></p><p>Any PC that attempts to help a helpless or hindered friend becomes a sitting duck.</p><p></p><p>Have back-up plans. If some of the party does escape and some does not. Quickly have them mysteriously contacted by the captors and set up that friend as bait trap earlyer discussed.</p><p></p><p>On the other hand, you can do it more on the down-low if you like...</p><p></p><p>As your NPC is talking, the room has been filling up with gas. When the car outside blows they'll rush to the door to find it barred and they're all rather dizzy. They can bust the window and crawl out if they like, but it's too late...</p><p></p><p>And then they wake laying on a cold basement floor.</p></blockquote><p></p>
[QUOTE="Bloodsparrow, post: 1539117, member: 12554"] If you have magical items in your game world... I have two words for you, "Bands of Bolarro" You will find them listed in your 3.5 DMG. (Though you would want to be careful in your use of them since they can be picked up and thrown back if your guys miss. Of course... Your NPCs will know the command words for them to retract so...) Other then that, I don't have much in the way of specific TPC advice... More like TPC Theory... In capturing PCs, I found it very effective to split up the party. Which can be difficult, considering that not splitting up the party is a mantra of our kind. However, you don't need to split them up very much, the party won't think of themselves as split up if they can see each other, but it will be enough for you and work to your advantage when they can see their friends fall into your hands like candy from a piñata. Have at least one fellow with some sort of ranged device that has an area effect. (Or more then one, but only have one visible and active at a time.) With any luck, your players will decide to keep a certain amount of distance between each other to mitigate the effectiveness of the device. This will make it easier for your superior numbers to corner and take down each member of the party. Or, they'll stay clumped together and make things easier for you. Once you have at least one separated, have something entice that player even further away. (Like, make them think, "If I can just take out that guy with the gun that's throwing tear gas canisters...", and when they go to do it have that guy's friends that have been hiding around him jump the player.) The important thing to remember is that you don't have to get them all at once. You can pick them off one by one. It's more physiological, and easier to boot. Once you have one or more at your mercy, get them out of there. *POOF* Gone. ... Okay, maybe not *Poof*, but definitely gotten out of there quickly. No hesitation. Don't put a gun to their head and demand that the rest of the group surrender, they'll just do some crazy thing that'll f-up all your plans. Just take them away, throw them in the trunk of a car and speed off. This will throw the remaining players into disarray. :D Pick them off as they try to regroup and find a way to chase after the car with their friend. Though there is the temptation to use an already captured PC as bait to lure the rest of the party in, it's not really a good idea to do this on the fly. Save that tactic for a place on your turf where you have all of the advantage. It is, however, a good idea to use a "partially captured" PC to enable the capture of more PCs. In my case for example, I hit one of the members of the party I was running with the aforementioned Bands of Bolarro. At that point, two other members of the party became completely useless as they both attempted to free her. This was a perfect time for me to snag both of them as well. Any PC that attempts to help a helpless or hindered friend becomes a sitting duck. Have back-up plans. If some of the party does escape and some does not. Quickly have them mysteriously contacted by the captors and set up that friend as bait trap earlyer discussed. On the other hand, you can do it more on the down-low if you like... As your NPC is talking, the room has been filling up with gas. When the car outside blows they'll rush to the door to find it barred and they're all rather dizzy. They can bust the window and crawl out if they like, but it's too late... And then they wake laying on a cold basement floor. [/QUOTE]
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Help me design an encounter in which there will be a TPC (Total Party Captured)
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