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Help me design an encounter in which there will be a TPC (Total Party Captured)
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<blockquote data-quote="random user" data-source="post: 1539894" data-attributes="member: 16581"><p>I agree with those agreeing above.</p><p></p><p>But I will add that if you are dead-set on having them roll it out, this is what I would do (unfortunately I don't play d20 modern so I can't give you specifics).</p><p></p><p>1. plan an encounter in which the players can escape if they are very smart. Don't make it so esoteric that it's impossible, but make it reasonably hard. It should be an encounter they can't win, and you should probably give them some hints that it's unwinnable.</p><p></p><p>2. If they escape, then have a backup plan. But don't be heavy handed. You'll have to come up with another scenario where their capture is probable. But if they get out of that too, maybe it's best off if you alter your plans instead of trying to capture the party yet again.</p><p></p><p>Here's a probably lame example (since I don't play d20 modern, I'm using something which may be totally wrong, and I apologize in advance).</p><p></p><p>They are in the holiday inn. Have a sign that says "Toga party tonight at 8:00." Don't point it out to them but rather say "As you look around you see a sign with events on it." If they ask, then tell them there is a toga party. Give them a second chance. As they get to their room say something like "In a heap on top of the TV are a bunch of papers. They seem to be coupons, ads, etc." Again, if they ask, point out that one of them says there is a toga party. Get them to be at a restaurant on the ground floor some time around there. They get a tip off that someone powerful is after them, is looking for people of their general description (include their equipment in the profile, or if they don't have equipment that makes them stand out have the tip off be that they don't know exactly what the party looks like but is just looking for 4 "hero types") and let them know their only path where they are pretty sure they can get to undetected is through one of the hallways with rooms.</p><p></p><p>As you describe the hallway say, "The hallway is completely deserted and all the doors to the rooms are closed. About 2/3 of the way down the hall, there is a maid stocking her cleaning cart. It's filled with tissue, lotion, bedsheets, towels, soap, etc. At the sight of you and your gear she faints. There is an exit at the far end of the hall." If there are only males in the party, make the maid a male. (Again, my lack of knowledge of this game shows. If the party doesn't have gear that makes them scary you will have to have something else. Perhaps the maid runs off but in the storage closest there is another uniform in the closet.)</p><p></p><p>If they try to go out that door, have that door be covered. Rule that the on the first round the party has total cover from the door (does that work in this game?) and without rolling say that "You hear at least 5 or 6 shots hit the door as you poke your head out" Hopefully they will be smart enough to realize that they aren't getting out alive that way (I have no idea how durable 4th level characters are, and if there is a way to make sure they know and will die if they go out that door.)</p><p></p><p>As they close the door, say something like "You're pretty sure you're running out of time, what do you want to do?" 5 seconds later say, "At the far end of the hall you see a group of 5 in togas emerge from a room and head out."</p><p></p><p>Now, the way out of this is this: if the party is smart they will strip down. They can use the bedsheets from the cart to dress in togas. One of the members can strip the maid and take her (his) uniform. Stow all their equipment in the recesses of the cart. Then just walk as normally. The people in togas can wander around unmolested. The person in the maid uniform can get to the back, where all the equipment can be transferred to a garbage bag, and the equipment can get gotten out that way as the maid takes out the trash.</p><p></p><p>If they don't figure out a way out in 30 seconds or so, then have whatever goons you have come in and subdue them. Chances are decent that your players are going to be stressing and won't come upon the right solution in time. But if they complain, afterwards you can tell them all the clues you gave them and tell them that they had a decent chance to escape if they had put together all the clues (sign, flyer, maid uniform, cart, group of people in togas going to the party).</p><p></p><p>If they do escape, congratulate them on thinking well under pressure, and give them xp for it. Go to your backup plan. If that fails too, well, then it's either time to come clean and tell them you need them captured, or scrap your plans and go do something else.</p><p></p><p>Again, I don't know this game and genre at all, so if this doesn't work, well, maybe at least you can get some ideas out of it.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="random user, post: 1539894, member: 16581"] I agree with those agreeing above. But I will add that if you are dead-set on having them roll it out, this is what I would do (unfortunately I don't play d20 modern so I can't give you specifics). 1. plan an encounter in which the players can escape if they are very smart. Don't make it so esoteric that it's impossible, but make it reasonably hard. It should be an encounter they can't win, and you should probably give them some hints that it's unwinnable. 2. If they escape, then have a backup plan. But don't be heavy handed. You'll have to come up with another scenario where their capture is probable. But if they get out of that too, maybe it's best off if you alter your plans instead of trying to capture the party yet again. Here's a probably lame example (since I don't play d20 modern, I'm using something which may be totally wrong, and I apologize in advance). They are in the holiday inn. Have a sign that says "Toga party tonight at 8:00." Don't point it out to them but rather say "As you look around you see a sign with events on it." If they ask, then tell them there is a toga party. Give them a second chance. As they get to their room say something like "In a heap on top of the TV are a bunch of papers. They seem to be coupons, ads, etc." Again, if they ask, point out that one of them says there is a toga party. Get them to be at a restaurant on the ground floor some time around there. They get a tip off that someone powerful is after them, is looking for people of their general description (include their equipment in the profile, or if they don't have equipment that makes them stand out have the tip off be that they don't know exactly what the party looks like but is just looking for 4 "hero types") and let them know their only path where they are pretty sure they can get to undetected is through one of the hallways with rooms. As you describe the hallway say, "The hallway is completely deserted and all the doors to the rooms are closed. About 2/3 of the way down the hall, there is a maid stocking her cleaning cart. It's filled with tissue, lotion, bedsheets, towels, soap, etc. At the sight of you and your gear she faints. There is an exit at the far end of the hall." If there are only males in the party, make the maid a male. (Again, my lack of knowledge of this game shows. If the party doesn't have gear that makes them scary you will have to have something else. Perhaps the maid runs off but in the storage closest there is another uniform in the closet.) If they try to go out that door, have that door be covered. Rule that the on the first round the party has total cover from the door (does that work in this game?) and without rolling say that "You hear at least 5 or 6 shots hit the door as you poke your head out" Hopefully they will be smart enough to realize that they aren't getting out alive that way (I have no idea how durable 4th level characters are, and if there is a way to make sure they know and will die if they go out that door.) As they close the door, say something like "You're pretty sure you're running out of time, what do you want to do?" 5 seconds later say, "At the far end of the hall you see a group of 5 in togas emerge from a room and head out." Now, the way out of this is this: if the party is smart they will strip down. They can use the bedsheets from the cart to dress in togas. One of the members can strip the maid and take her (his) uniform. Stow all their equipment in the recesses of the cart. Then just walk as normally. The people in togas can wander around unmolested. The person in the maid uniform can get to the back, where all the equipment can be transferred to a garbage bag, and the equipment can get gotten out that way as the maid takes out the trash. If they don't figure out a way out in 30 seconds or so, then have whatever goons you have come in and subdue them. Chances are decent that your players are going to be stressing and won't come upon the right solution in time. But if they complain, afterwards you can tell them all the clues you gave them and tell them that they had a decent chance to escape if they had put together all the clues (sign, flyer, maid uniform, cart, group of people in togas going to the party). If they do escape, congratulate them on thinking well under pressure, and give them xp for it. Go to your backup plan. If that fails too, well, then it's either time to come clean and tell them you need them captured, or scrap your plans and go do something else. Again, I don't know this game and genre at all, so if this doesn't work, well, maybe at least you can get some ideas out of it. Good luck! [/QUOTE]
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Help me design an encounter in which there will be a TPC (Total Party Captured)
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