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Help me design an encounter in which there will be a TPC (Total Party Captured)
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<blockquote data-quote="Mystery Man" data-source="post: 1540044" data-attributes="member: 13273"><p>I read this: </p><p> </p><p> </p><p>Stuff that's worked for me in the past are things that can pop in and out of the ehtereal plane. At level 4 your players can't go after and save another character that isnt in the same plane as they are . </p><p> </p><p>They're chasing after some plot device and enter a maze with moving walls that attack and deal subdual and/or followed by or <em>just using</em> monsters with paralyzing attacks. They're conscious and can watch everything that happens to them. Hopefully if this is the case they're with it enough in the game to realize paying attention to details and landmarks would be useful. </p><p> </p><p>Fear attacks. They run screaming into pit traps only to be snagged by something at the bottom and grappled, tied up etc..</p><p> </p><p>I would scrap the idea of asking them to go along with your plot just because. </p><p>Go over the top so high that they won't even realize that you're doing it for a purpose. As long as the story is interesting and engaging they shouldn't have a problem. </p><p> </p><p>If by some chance they do escape, I like the idea of awarding extra XP.</p></blockquote><p></p>
[QUOTE="Mystery Man, post: 1540044, member: 13273"] I read this: Stuff that's worked for me in the past are things that can pop in and out of the ehtereal plane. At level 4 your players can't go after and save another character that isnt in the same plane as they are . They're chasing after some plot device and enter a maze with moving walls that attack and deal subdual and/or followed by or [i]just using[/i] monsters with paralyzing attacks. They're conscious and can watch everything that happens to them. Hopefully if this is the case they're with it enough in the game to realize paying attention to details and landmarks would be useful. Fear attacks. They run screaming into pit traps only to be snagged by something at the bottom and grappled, tied up etc.. I would scrap the idea of asking them to go along with your plot just because. Go over the top so high that they won't even realize that you're doing it for a purpose. As long as the story is interesting and engaging they shouldn't have a problem. If by some chance they do escape, I like the idea of awarding extra XP. [/QUOTE]
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Help me design an encounter in which there will be a TPC (Total Party Captured)
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