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<blockquote data-quote="Gradine" data-source="post: 8276118" data-attributes="member: 57112"><p>As for knightly orders, you'd probably have two different types: urban and rural. City knights are gunslingers and sheriffs, keeping peace and order within their cities. Rural knights are the wilderness folks; the trappers and rangers and mountain men (and women) (and non-binary folx) who sit on the fringes of "civilization" to protect it from all the monsters you'll probably have roaming about. I can imagine an established Order of Rangers out on the fringes made up of D&D!Rangers, Ancients Paladins, Druids, Scouts, etc, and an Order of Devotion Paladins with six-shooters who uphold the laws of the land. </p><p></p><p>I'm imagining magic/wizards to hew closely to the traditions found in Eberron. Evokers are Wandslingers; Transmuters run Crafting Guilds, Illusionists are entertainers, etc. Another great example are the Grisha found in the Grisha Trilogy and Six of Crows Duology (the books Shadow and Bone are based off of); the Grisha all have specialized powers that have roles in the army/society. Nina is a Heartrender, which is exactly what it sounds like on the tin, but when she finds herself alone in Fantasy!Amsterdam she starts working at a high-class bordello, not as a traditional prostitute but using her powers to provide a measure of soothing calm and comfort to high-strung merchant nobles with chronic anxiety. In the Old World, there will no doubt be wizards who insist on studying magic as a purely academic pursuit (the Liberal Arts Universities of Vancian Magic) but in the New World everyone is expected to carry their own weight, so your mages and sorcerers would no doubt be primarily tradesfolk. </p><p></p><p>Armor has become less of a thing at this point, historically. The way I see it you've got three options:</p><p>1) Armor is totally still a thing, and your sheriffs saunter around town in heavy scale mail;</p><p>2) "Armor" is hand-waved in favor of traditional garb. Dimension 20 does this a lot; people wear hoodies and tie-die shirts but they still confer the AC that they would normally have if wearing armor typical for their character;</p><p>3) Ditch armor all-together and utilize a Class Defense/Vitality/Wounds system, which is what I would do, but that's because I hate myself and love giving myself more work to do</p><p></p><p>In either case I wouldn't shy away from gunpowder weaponry. There's still nothing more reliable than a good sword or axe at your side, but if nothing else you'll have muskets and early flintlock pistols making the rounds.</p></blockquote><p></p>
[QUOTE="Gradine, post: 8276118, member: 57112"] As for knightly orders, you'd probably have two different types: urban and rural. City knights are gunslingers and sheriffs, keeping peace and order within their cities. Rural knights are the wilderness folks; the trappers and rangers and mountain men (and women) (and non-binary folx) who sit on the fringes of "civilization" to protect it from all the monsters you'll probably have roaming about. I can imagine an established Order of Rangers out on the fringes made up of D&D!Rangers, Ancients Paladins, Druids, Scouts, etc, and an Order of Devotion Paladins with six-shooters who uphold the laws of the land. I'm imagining magic/wizards to hew closely to the traditions found in Eberron. Evokers are Wandslingers; Transmuters run Crafting Guilds, Illusionists are entertainers, etc. Another great example are the Grisha found in the Grisha Trilogy and Six of Crows Duology (the books Shadow and Bone are based off of); the Grisha all have specialized powers that have roles in the army/society. Nina is a Heartrender, which is exactly what it sounds like on the tin, but when she finds herself alone in Fantasy!Amsterdam she starts working at a high-class bordello, not as a traditional prostitute but using her powers to provide a measure of soothing calm and comfort to high-strung merchant nobles with chronic anxiety. In the Old World, there will no doubt be wizards who insist on studying magic as a purely academic pursuit (the Liberal Arts Universities of Vancian Magic) but in the New World everyone is expected to carry their own weight, so your mages and sorcerers would no doubt be primarily tradesfolk. Armor has become less of a thing at this point, historically. The way I see it you've got three options: 1) Armor is totally still a thing, and your sheriffs saunter around town in heavy scale mail; 2) "Armor" is hand-waved in favor of traditional garb. Dimension 20 does this a lot; people wear hoodies and tie-die shirts but they still confer the AC that they would normally have if wearing armor typical for their character; 3) Ditch armor all-together and utilize a Class Defense/Vitality/Wounds system, which is what I would do, but that's because I hate myself and love giving myself more work to do In either case I wouldn't shy away from gunpowder weaponry. There's still nothing more reliable than a good sword or axe at your side, but if nothing else you'll have muskets and early flintlock pistols making the rounds. [/QUOTE]
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