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Help me design my homebrew D20 Apocalypse
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<blockquote data-quote="kiznit" data-source="post: 2724409" data-attributes="member: 3994"><p>My resources:</p><ul> <li data-xf-list-type="ul">D20 Modern Sourcebook</li> <li data-xf-list-type="ul">D20 Menace Manual</li> <li data-xf-list-type="ul">D20 Future</li> <li data-xf-list-type="ul">D20 Apocalypse</li> </ul><p></p><p>Near-future setting, combining Genetech with a touch of PSI. A few experimental fusion reactors have been developed by first-world powers to help quell growing energy concerns and diminishing fossil fuels. Combine this with growing world hunger, class warfare, and increasingly common use of genetic engineering (think <em>Gattaca</em>) to further divide the haves and have-nots. Some genetic engineering has unlocked very basic psionic abilities among a rare few ESPers.</p><p></p><p>I see something apocalyptic occuring several sessions into the game, fairly early-ish. I imagine a lot of the experimental gene-technology releasing a pretty horrific neuro-virus. I haven't figured out possible ways for the PCs to survive.</p><p></p><p>My initial idea was that the PCs were genetically enhanced shock troopers and their team associates (i.e. there might be non-military scientists or hackers with the group), and the initial adventure would be an underground raid on a gene-splicing facility suspected of illegal modifications.</p><p></p><p>Influences for the game are <em>Umbrella Corp/Resident Evil</em>, cheesy Genetic thriller movies like <em>The Sixth Day</em> or <em>The Island</em>, nanotechnology threats like Crichton's <em>Prey</em>, near-apocalyptic psionics like Otomo's <em>Akira</em> and <em>Domu</em>, with a little bit of <em>Metal Gear Solid</em> thrown in.</p><p></p><p>Flavor is dark, high-tech horror/thriller, switching between extremely basic encounters of primitive violence with high-tech infiltration and environments.</p><p></p><p>So, any help with the brainstorming? Possible ideas? Places to take this?</p></blockquote><p></p>
[QUOTE="kiznit, post: 2724409, member: 3994"] My resources: [list] [*]D20 Modern Sourcebook [*]D20 Menace Manual [*]D20 Future [*]D20 Apocalypse [/list] Near-future setting, combining Genetech with a touch of PSI. A few experimental fusion reactors have been developed by first-world powers to help quell growing energy concerns and diminishing fossil fuels. Combine this with growing world hunger, class warfare, and increasingly common use of genetic engineering (think [i]Gattaca[/i]) to further divide the haves and have-nots. Some genetic engineering has unlocked very basic psionic abilities among a rare few ESPers. I see something apocalyptic occuring several sessions into the game, fairly early-ish. I imagine a lot of the experimental gene-technology releasing a pretty horrific neuro-virus. I haven't figured out possible ways for the PCs to survive. My initial idea was that the PCs were genetically enhanced shock troopers and their team associates (i.e. there might be non-military scientists or hackers with the group), and the initial adventure would be an underground raid on a gene-splicing facility suspected of illegal modifications. Influences for the game are [i]Umbrella Corp/Resident Evil[/i], cheesy Genetic thriller movies like [i]The Sixth Day[/i] or [i]The Island[/i], nanotechnology threats like Crichton's [i]Prey[/i], near-apocalyptic psionics like Otomo's [i]Akira[/i] and [i]Domu[/i], with a little bit of [i]Metal Gear Solid[/i] thrown in. Flavor is dark, high-tech horror/thriller, switching between extremely basic encounters of primitive violence with high-tech infiltration and environments. So, any help with the brainstorming? Possible ideas? Places to take this? [/QUOTE]
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