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Help me design my homebrew D20 Apocalypse
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<blockquote data-quote="Stormborn" data-source="post: 2724473" data-attributes="member: 14041"><p>OK, how about this:</p><p></p><p>Rather than having the apocolypse start a few sessions into the game have the seeds of it already taking place in 3rd world countries. Whole nations are going silent in Africa, Asia, and Central America. The PCs can be corporate troubleshooters sent in on the first adventure to simply check up on some isolated research facility or to extract personel from a small nation gone to anarchy. </p><p></p><p>When the complete the first mission succesfully the go back to find their bosses in a panic. In the few days they were in the field things got bad, real bad. Now there are all kinds of international mandates in place to try to keep the affected countries isolated, but its not really working. The rich are going into privately owned coorporate fortified communities and the streets of most major cities, especially port cities, are in chaos.</p><p></p><p>The PCs second mission involves extracting a high ranking VIP from someplace like LA or New York, where the mutant virus is already appearing and everyone who could has evacuated. The VIP has some important info that the world needs to survive.</p><p></p><p>The PCs extract the VIP, but too late. The corporate bosses are gone or dead, the country is in anarchy. But, the VIP knows what to do, and where the PCs can go for safety and maybe to help stop the virus. Its some remote location in Canada or the like and he needs the PCs to help get him there.</p><p></p><p>Make the virus communicable, but transmited only in a liquid medium. So the PCs can take precautions to avoid it, but the threat is always there. It also means they have to be careful of drinking water, and probablly want to stay out of the rain, much less avoiding blood and other bodily fluids. Also, if the PCs are all altered somehow, make the virus most virulent in baseline humans and in certain mods, none of which the PCs will have. That can give them an edge, and make their survival a little more believable.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 2724473, member: 14041"] OK, how about this: Rather than having the apocolypse start a few sessions into the game have the seeds of it already taking place in 3rd world countries. Whole nations are going silent in Africa, Asia, and Central America. The PCs can be corporate troubleshooters sent in on the first adventure to simply check up on some isolated research facility or to extract personel from a small nation gone to anarchy. When the complete the first mission succesfully the go back to find their bosses in a panic. In the few days they were in the field things got bad, real bad. Now there are all kinds of international mandates in place to try to keep the affected countries isolated, but its not really working. The rich are going into privately owned coorporate fortified communities and the streets of most major cities, especially port cities, are in chaos. The PCs second mission involves extracting a high ranking VIP from someplace like LA or New York, where the mutant virus is already appearing and everyone who could has evacuated. The VIP has some important info that the world needs to survive. The PCs extract the VIP, but too late. The corporate bosses are gone or dead, the country is in anarchy. But, the VIP knows what to do, and where the PCs can go for safety and maybe to help stop the virus. Its some remote location in Canada or the like and he needs the PCs to help get him there. Make the virus communicable, but transmited only in a liquid medium. So the PCs can take precautions to avoid it, but the threat is always there. It also means they have to be careful of drinking water, and probablly want to stay out of the rain, much less avoiding blood and other bodily fluids. Also, if the PCs are all altered somehow, make the virus most virulent in baseline humans and in certain mods, none of which the PCs will have. That can give them an edge, and make their survival a little more believable. [/QUOTE]
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