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Help me design my homebrew D20 Apocalypse
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<blockquote data-quote="kiznit" data-source="post: 2724942" data-attributes="member: 3994"><p><strong>Zombies...and more?</strong></p><p></p><p>Wow, these are GREAT ideas, guys! I especially appreciate Stormborn's ideas for the actual campaign arc. Along with the background parameters I need to figure out the specifics about various power groups and the politics of the future.</p><p></p><p>While I definitely want some zombie horde action, the whole campaign can't be just about that. I'm still fishing for ideas toward the psionics horror side of things - I wouldn't mind throwing in a touch of mecha (The MGS universe has both the Metal Gear mecha, nanites, and psionicist Psycho Mantis while still having a very realistic, modern feel).</p><p></p><p>You can't beat zombies for that utterly unstoppable feeling, but don't forget gray goop! That stuff is incredibly dangerous. What if the plague was not just viral, but nanotechnological? What would nanotech-infested monstrous animals look like?</p><p></p><p>I don't see the plague as being a product of genetically-altered food, though that's an awesome idea. Liquid or airborne is kind of cool, as well as nanite-driven. What about secondary disasters? A nuclear detonation somewhere? Climate shift?</p><p></p><p>I'm giving the PCs access to Moreau characters if they want them (knowing full well potential reactions to being a genetic upgrade). I haven't decided yet whether to allow them access to psionics yet. I really don't want this to be a psionics campaign - I just want it to be an "element", like sure, you can telekinetically throw stuff around, but not without nosebleeds, massive headaches, and possible brain hemorhaging, as well as being pretty messed up looking as the result of being a lab experiment for a couple of years.</p><p></p><p>As far as particulars, I think I'll start the PCs out right in the action: On board a helicopter or harrier transport, suited up, armored and armed (perhaps part of the operations division of Department 7?), ready to be line-dropped into a proto-military research facility to uncover - what? Obviously they're the green unit, trained but untested, and this should be a fairly standard operation as far as the brass is concerned, but something far more sinister and freaky has to be uncovered, and everything has to go wrong.</p><p></p><p>You know, a D20 Modern "dungeon" crawl, just to help us feel out the characters and the rules.</p></blockquote><p></p>
[QUOTE="kiznit, post: 2724942, member: 3994"] [b]Zombies...and more?[/b] Wow, these are GREAT ideas, guys! I especially appreciate Stormborn's ideas for the actual campaign arc. Along with the background parameters I need to figure out the specifics about various power groups and the politics of the future. While I definitely want some zombie horde action, the whole campaign can't be just about that. I'm still fishing for ideas toward the psionics horror side of things - I wouldn't mind throwing in a touch of mecha (The MGS universe has both the Metal Gear mecha, nanites, and psionicist Psycho Mantis while still having a very realistic, modern feel). You can't beat zombies for that utterly unstoppable feeling, but don't forget gray goop! That stuff is incredibly dangerous. What if the plague was not just viral, but nanotechnological? What would nanotech-infested monstrous animals look like? I don't see the plague as being a product of genetically-altered food, though that's an awesome idea. Liquid or airborne is kind of cool, as well as nanite-driven. What about secondary disasters? A nuclear detonation somewhere? Climate shift? I'm giving the PCs access to Moreau characters if they want them (knowing full well potential reactions to being a genetic upgrade). I haven't decided yet whether to allow them access to psionics yet. I really don't want this to be a psionics campaign - I just want it to be an "element", like sure, you can telekinetically throw stuff around, but not without nosebleeds, massive headaches, and possible brain hemorhaging, as well as being pretty messed up looking as the result of being a lab experiment for a couple of years. As far as particulars, I think I'll start the PCs out right in the action: On board a helicopter or harrier transport, suited up, armored and armed (perhaps part of the operations division of Department 7?), ready to be line-dropped into a proto-military research facility to uncover - what? Obviously they're the green unit, trained but untested, and this should be a fairly standard operation as far as the brass is concerned, but something far more sinister and freaky has to be uncovered, and everything has to go wrong. You know, a D20 Modern "dungeon" crawl, just to help us feel out the characters and the rules. [/QUOTE]
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