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Help me design my homebrew D20 Apocalypse
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<blockquote data-quote="kiznit" data-source="post: 2724984" data-attributes="member: 3994"><p><strong>More ideas:</strong></p><p></p><p>I don't want to just totally write off the food idea; in fact, I like the idea of a hidden agenda for developing catalogued "identifiers" - I think I could work this into the nanotechnology conspiracy ideas.</p><p>Anyway, to give you guys some concrete ideas to put your minds toward, here's some specifics that I need.</p><p></p><p><strong>Motivations and background for the PCs group.</strong> Whether it's Department 7 Ops or some Genetech Watchdog group, I need to have the PCs as part of some paramilitary group that provides them initial direction and training, as well as a reason to work together. This is just the first-level motivating force, I have no problem with Dep. 7 turning out evil or being all destroyed horribly or what-have-you, and in fact I imagine the campaign'll be a lot better if it's taken out of the picture pretty quick.</p><p></p><p><strong>Particulars regarding the plague.</strong> This is a world-changing event. Not that everyone has to die, but it needs to turn the world vicious and ugly - a campaign turning point where the players go from being investigators of the dark parts of the world to being survivors and saviors of an entire world gone mad. There have already been some great ideas so far, but there needs to be some dark and dirty secret behind it all. It has to reasonably make sense, yet be utterly horrifying.</p><p></p><p><strong>The Bad Guys.</strong> The shadowy force behind the government, or the evil corporation? A rogue nation gone psychotic with religious fervor? A genetic scientist gone idealistic and determined to bring about the next generation of man at the cost of the current? Or no bad guys at all, and just basic human error. Something along the lines of Stephen King's <em>The Stand</em> or Gilliam's <em>12 Monkeys</em>.</p><p></p><p><strong>Cool events, henchmen, random encounters, and other flavor.</strong> At some point the PCs have gotta be trapped in a city infested with roving hordes of VirusSpawn zombies - some horrible strain of the plague that animates instead of kills. At some point they should have to take down some horrible psychotic ESPer that can explode people's heads with his mind. I need strange and horrifying locations that have to be infiltrated, or escaped from. Anything and everything you can come up with, I'll take it all!</p><p></p><p>If this ends up really getting fleshed out, I'll put together a whole design document and distribute it freely. I'm having a lot of fun with this!</p></blockquote><p></p>
[QUOTE="kiznit, post: 2724984, member: 3994"] [b]More ideas:[/b] I don't want to just totally write off the food idea; in fact, I like the idea of a hidden agenda for developing catalogued "identifiers" - I think I could work this into the nanotechnology conspiracy ideas. Anyway, to give you guys some concrete ideas to put your minds toward, here's some specifics that I need. [b]Motivations and background for the PCs group.[/b] Whether it's Department 7 Ops or some Genetech Watchdog group, I need to have the PCs as part of some paramilitary group that provides them initial direction and training, as well as a reason to work together. This is just the first-level motivating force, I have no problem with Dep. 7 turning out evil or being all destroyed horribly or what-have-you, and in fact I imagine the campaign'll be a lot better if it's taken out of the picture pretty quick. [b]Particulars regarding the plague.[/b] This is a world-changing event. Not that everyone has to die, but it needs to turn the world vicious and ugly - a campaign turning point where the players go from being investigators of the dark parts of the world to being survivors and saviors of an entire world gone mad. There have already been some great ideas so far, but there needs to be some dark and dirty secret behind it all. It has to reasonably make sense, yet be utterly horrifying. [b]The Bad Guys.[/b] The shadowy force behind the government, or the evil corporation? A rogue nation gone psychotic with religious fervor? A genetic scientist gone idealistic and determined to bring about the next generation of man at the cost of the current? Or no bad guys at all, and just basic human error. Something along the lines of Stephen King's [i]The Stand[/i] or Gilliam's [i]12 Monkeys[/i]. [b]Cool events, henchmen, random encounters, and other flavor.[/b] At some point the PCs have gotta be trapped in a city infested with roving hordes of VirusSpawn zombies - some horrible strain of the plague that animates instead of kills. At some point they should have to take down some horrible psychotic ESPer that can explode people's heads with his mind. I need strange and horrifying locations that have to be infiltrated, or escaped from. Anything and everything you can come up with, I'll take it all! If this ends up really getting fleshed out, I'll put together a whole design document and distribute it freely. I'm having a lot of fun with this! [/QUOTE]
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