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Help me design my medieval/Renaissance, alternate earth campaign world
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 1359319" data-attributes="member: 6533"><p>As a solution to the magic sparks new modes of evolution problem might I suggest a seperate 'secret' magical ecology.</p><p></p><p>That is that you can use magic with pretty much untrammeled adeptness but using it in certain situation attracts the attention of things which will work to destroy, inconvenience, and/or feed off of the magic user. </p><p></p><p>This is basically the Mage system of things except you wouldn't have to make it as conceptual. Instead you could DnD it up and replace paradox spirits with things like griffins and titans and other highly magical creatures which generally bother the outside edges of civilization and protect their own places but also pay special attention to magic users. And while they leave them alone generally will nearly always show up if a magic user tries to do something really outrageous like fireball a Swiss pike formation.</p><p></p><p>There are a lot of different ways to explain it, but going from some nice literary precedents I would argue that you should tie it to the Church and Imperial law. So that the church has its own magical powers which mostly revolve around protecting people from magical power and the magical creatures of the world are all either complicit in this scheme or reacting to it.</p><p></p><p>Similarly, certain set and massive rituals such as coronations and enoblings might give you the benefit of totemic patronage, thus the griffins and dragons in heraldry, and/or your own macro level magical powers so that a king on the field of battle can actively repress most magical spells and only things like the golems in Ash might be able to be active.</p><p></p><p>And that would be why titled nobles are generally so good or very bad and civil wars that disrupt the order of the various ceremonies really really screw up the nation.</p><p></p><p>Also why destroying churches in war is such a bad idea cause it weakens the general magical protections and can create areas where bad things and magic can occur freely and without regard to human delicateness.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 1359319, member: 6533"] As a solution to the magic sparks new modes of evolution problem might I suggest a seperate 'secret' magical ecology. That is that you can use magic with pretty much untrammeled adeptness but using it in certain situation attracts the attention of things which will work to destroy, inconvenience, and/or feed off of the magic user. This is basically the Mage system of things except you wouldn't have to make it as conceptual. Instead you could DnD it up and replace paradox spirits with things like griffins and titans and other highly magical creatures which generally bother the outside edges of civilization and protect their own places but also pay special attention to magic users. And while they leave them alone generally will nearly always show up if a magic user tries to do something really outrageous like fireball a Swiss pike formation. There are a lot of different ways to explain it, but going from some nice literary precedents I would argue that you should tie it to the Church and Imperial law. So that the church has its own magical powers which mostly revolve around protecting people from magical power and the magical creatures of the world are all either complicit in this scheme or reacting to it. Similarly, certain set and massive rituals such as coronations and enoblings might give you the benefit of totemic patronage, thus the griffins and dragons in heraldry, and/or your own macro level magical powers so that a king on the field of battle can actively repress most magical spells and only things like the golems in Ash might be able to be active. And that would be why titled nobles are generally so good or very bad and civil wars that disrupt the order of the various ceremonies really really screw up the nation. Also why destroying churches in war is such a bad idea cause it weakens the general magical protections and can create areas where bad things and magic can occur freely and without regard to human delicateness. [/QUOTE]
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