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Help Me Design This Class
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<blockquote data-quote="Tony Vargas" data-source="post: 7041675" data-attributes="member: 996"><p>Barbarian would seem the obvious candidate. What if it had to 'channel' all it's Rage to access it's spellcasting each day? </p><p>Nah. Just a thought. </p><p></p><p> It's a fair argument for a class that has a limited set of known spells, but since Druid would be the obvious spellcaster base, and it's neo-Vancian, so yeah, that doesn't fly.</p><p></p><p>So in part, the need is just to create a new spell list. But, that barely justifies a class (though it makes defining and differentiating one a lot easier, as spells are a well-developed part of the game), most of the casters have at least slightly different casting mechanisms or some significant special abilities, as well...</p><p></p><p> This is an idea I used for a 'sorcerer' (in the sense of bargaining with spirits for magical power) way back in early 2e: </p><p>Instead of gaining known spells, the chaster enters into relationships with familiar spirits. Each spirit can be invoked by spending a slot, of course, the level of the slot determines which of several spells the spirit can provide manifests. Maintaining a familiar spirit imposes some sort of minor taboo, invoking it requires some sort of price or action before it can be invoked again - some might happen in the course of adventuring, being wounded or facing an enemy or whatever, others might require you to go out of your way.</p><p></p><p>Spirits mostly pull from the class list, but the DM could make the occasional spirit with something different or unique to offer available. There could be a number of spirits detailed in the class write-up, or they could be left to the player & DM to come up with. Or they could be an abstract mechanic - gaining a new spirit just means linking d3+1 spells of levels you can currently cast, for instance.</p><p></p><p>The class either wouldn't get cantrips, or it's cantrips would be all about interacting with the spirit world, and wouldn't do anything too overt - except maybe vs the odd incorporeal monster that's close enough to being a spirit.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7041675, member: 996"] Barbarian would seem the obvious candidate. What if it had to 'channel' all it's Rage to access it's spellcasting each day? Nah. Just a thought. It's a fair argument for a class that has a limited set of known spells, but since Druid would be the obvious spellcaster base, and it's neo-Vancian, so yeah, that doesn't fly. So in part, the need is just to create a new spell list. But, that barely justifies a class (though it makes defining and differentiating one a lot easier, as spells are a well-developed part of the game), most of the casters have at least slightly different casting mechanisms or some significant special abilities, as well... This is an idea I used for a 'sorcerer' (in the sense of bargaining with spirits for magical power) way back in early 2e: Instead of gaining known spells, the chaster enters into relationships with familiar spirits. Each spirit can be invoked by spending a slot, of course, the level of the slot determines which of several spells the spirit can provide manifests. Maintaining a familiar spirit imposes some sort of minor taboo, invoking it requires some sort of price or action before it can be invoked again - some might happen in the course of adventuring, being wounded or facing an enemy or whatever, others might require you to go out of your way. Spirits mostly pull from the class list, but the DM could make the occasional spirit with something different or unique to offer available. There could be a number of spirits detailed in the class write-up, or they could be left to the player & DM to come up with. Or they could be an abstract mechanic - gaining a new spirit just means linking d3+1 spells of levels you can currently cast, for instance. The class either wouldn't get cantrips, or it's cantrips would be all about interacting with the spirit world, and wouldn't do anything too overt - except maybe vs the odd incorporeal monster that's close enough to being a spirit. [/QUOTE]
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