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Help Me Design This Class
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7041930" data-attributes="member: 6802951"><p>OK. Nuts and bolts time.</p><p>In the course of the usual 3-5ish round D&D combat, what will this class be doing? You don't want them to be a full-out nuker, but all classes should have some level of combat capability. Concentration rules mean that they will only generally be able to use one buff or debuff spell, which leaves them 3 or 4 actions needing to do something constructive to the party. Generally this will be damage of some form.</p><p></p><p>However, if you're going with the potion suggestion below, I can see the class using a lot of cantrips due to low spell slots. Hex is pretty much a given, but that is concentration and doesn't directly help. Chill Touch sounds like the class' go-to combat option unless you think that they should be using effective weapon attacks instead.</p><p></p><p></p><p>As mentioned, may be worth looking at the Artificer Wizard. You can prepare DMG potions using spell slots, letting you heal and otherwise seriously mess with the action and concentration economy. You could flavour the scrolls as fetishes allowing other characters able to cast the spell to invoke them.</p><p></p><p>If you want to go full-on Artificer-class infusions, you'll probably need some limitations. I'm pretty sure that that was one of the reasons that class was only allowed 1/3rd casting progression.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7041930, member: 6802951"] OK. Nuts and bolts time. In the course of the usual 3-5ish round D&D combat, what will this class be doing? You don't want them to be a full-out nuker, but all classes should have some level of combat capability. Concentration rules mean that they will only generally be able to use one buff or debuff spell, which leaves them 3 or 4 actions needing to do something constructive to the party. Generally this will be damage of some form. However, if you're going with the potion suggestion below, I can see the class using a lot of cantrips due to low spell slots. Hex is pretty much a given, but that is concentration and doesn't directly help. Chill Touch sounds like the class' go-to combat option unless you think that they should be using effective weapon attacks instead. As mentioned, may be worth looking at the Artificer Wizard. You can prepare DMG potions using spell slots, letting you heal and otherwise seriously mess with the action and concentration economy. You could flavour the scrolls as fetishes allowing other characters able to cast the spell to invoke them. If you want to go full-on Artificer-class infusions, you'll probably need some limitations. I'm pretty sure that that was one of the reasons that class was only allowed 1/3rd casting progression. [/QUOTE]
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