Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Help Me Design This Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 7042361" data-attributes="member: 92511"><p>There's some good stuff here. I especially like the Pact of the Cauldron (might be swiping/writing that up just to use with warlocks in general).</p><p></p><p>The problem here though, as with Elfcrusher's initial proposal, is getting into the situation of wanting 10 pounds of bovine excrement in a haversack with a maximum capacity of 5 pounds.</p><p></p><p>Is it doable? Sure. If you want to do a whole separate class and break it out into thematic archetype subclasses...you could probably make comparably powered/balanced classes to work in 5e. But a single class (or subclass) with this many bells and whistles just seems overdone/-powered.</p><p></p><p>If/as a warlock subclass: they are already getting a spell list (and Cap'n Kobold's -I think it was- note about swapping out spells for flavor's sake is well taken, but you also get to dip into other spell lists with the Patron's "Expanded Spells"), the armor and weapon stuff you're looking for, invocations, Patron powers and Pact boons. There only areas for you to play with -for flavor/archetype features- is in the patron powers and the pact boon.</p><p></p><p>This Pact of the Cauldron seems to handle the "makes charms" area, but it has to be balanced commensurate with the abilities of the existing pacts. Is that going to be "enough" to get across the real desired flavor and abilities here?</p><p></p><p>Which would leave the Patron ["base class"] features to handle the conjure/contact/control spirits stuff. Easy enough to do, but you really only get, what, 4 features from the base class? 3? Your 1st level power, Pact [Cauldron] Boon @ 3rd, then Patron features at 6th, 10th, 14th. So, 4 abilities/features to cover all communications and abilities with the Spirit World. So, what are those going to be?</p><p></p><p>The rest is up to the player in invocation and spell selection. </p><p></p><p>I think there may be room for a whole class with subclasses -this being for homebrew and all. In addition to everything that's been discussed already, I'd think -as shamans are the community's contact and emissary to the spirit world and [may] exert control over them, letting them Turn/Destroy[or at least Rebuke] Undead is yet another feature that seems to be demanded of the base archetype. So now we're getting into mixing and matching Clerical abilities/progression into the balancing mix.</p><p></p><p>It's a hefty order, but done right, could yield characters for shamans, witch-doctors, fairy tale witches, and what was the last one?</p><p></p><p>Or go the Warlock subclass way...and while I can see it being a fully functional and easy to whip up character, I don't think it will give you the breadth of characters your OP describes.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7042361, member: 92511"] There's some good stuff here. I especially like the Pact of the Cauldron (might be swiping/writing that up just to use with warlocks in general). The problem here though, as with Elfcrusher's initial proposal, is getting into the situation of wanting 10 pounds of bovine excrement in a haversack with a maximum capacity of 5 pounds. Is it doable? Sure. If you want to do a whole separate class and break it out into thematic archetype subclasses...you could probably make comparably powered/balanced classes to work in 5e. But a single class (or subclass) with this many bells and whistles just seems overdone/-powered. If/as a warlock subclass: they are already getting a spell list (and Cap'n Kobold's -I think it was- note about swapping out spells for flavor's sake is well taken, but you also get to dip into other spell lists with the Patron's "Expanded Spells"), the armor and weapon stuff you're looking for, invocations, Patron powers and Pact boons. There only areas for you to play with -for flavor/archetype features- is in the patron powers and the pact boon. This Pact of the Cauldron seems to handle the "makes charms" area, but it has to be balanced commensurate with the abilities of the existing pacts. Is that going to be "enough" to get across the real desired flavor and abilities here? Which would leave the Patron ["base class"] features to handle the conjure/contact/control spirits stuff. Easy enough to do, but you really only get, what, 4 features from the base class? 3? Your 1st level power, Pact [Cauldron] Boon @ 3rd, then Patron features at 6th, 10th, 14th. So, 4 abilities/features to cover all communications and abilities with the Spirit World. So, what are those going to be? The rest is up to the player in invocation and spell selection. I think there may be room for a whole class with subclasses -this being for homebrew and all. In addition to everything that's been discussed already, I'd think -as shamans are the community's contact and emissary to the spirit world and [may] exert control over them, letting them Turn/Destroy[or at least Rebuke] Undead is yet another feature that seems to be demanded of the base archetype. So now we're getting into mixing and matching Clerical abilities/progression into the balancing mix. It's a hefty order, but done right, could yield characters for shamans, witch-doctors, fairy tale witches, and what was the last one? Or go the Warlock subclass way...and while I can see it being a fully functional and easy to whip up character, I don't think it will give you the breadth of characters your OP describes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help Me Design This Class
Top